trust-dns 0.11.0

TRust-DNS is a safe and secure DNS library. This is the Client library with DNSec support. DNSSec with NSEC validation for negative records, is complete. The client supports dynamic DNS with SIG0 authenticated requests, implementing easy to use high level funtions. TRust-DNS is based on the Tokio and Futures libraries, which means it should be easily integrated into other software that also use those libraries.
Documentation
// Copyright (C) 2015 Benjamin Fry <benjaminfry@me.com>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

//! UDP based DNS client connection for Client impls

use std::io;
use std::net::SocketAddr;

use futures::Future;
use tokio_core::reactor::Core;

use error::*;
use client::{ClientConnection, ClientStreamHandle};
use udp::UdpClientStream;

/// UDP based DNS Client connection
///
/// Use with `trust_dns::client::Client` impls
pub struct UdpClientConnection {
    io_loop: Core,
    udp_client_stream: Box<Future<Item = UdpClientStream, Error = io::Error>>,
    client_stream_handle: Box<ClientStreamHandle>,
}

impl UdpClientConnection {
    /// Creates a new client connection.
    ///
    /// *Note* this has side affects of binding the socket to 0.0.0.0 and starting the listening
    ///        event_loop. Expect this to change in the future.
    ///
    /// # Arguments
    ///
    /// * `name_server` - address of the name server to use for queries
    pub fn new(name_server: SocketAddr) -> ClientResult<Self> {
        let io_loop = try!(Core::new());
        let (udp_client_stream, handle) = UdpClientStream::new(name_server, &io_loop.handle());

        Ok(UdpClientConnection {
               io_loop: io_loop,
               udp_client_stream: udp_client_stream,
               client_stream_handle: handle,
           })
    }
}

impl ClientConnection for UdpClientConnection {
    type MessageStream = UdpClientStream;

fn unwrap(self) -> (Core, Box<Future<Item=Self::MessageStream, Error=io::Error>>, Box<ClientStreamHandle>){
        (self.io_loop, self.udp_client_stream, self.client_stream_handle)
    }
}