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//! This module introduces iterator-like interface to the toornament.
//! The content of this module is not really an iterator, it just may look so.
//! It was made to provide an easy and rust-idiomatic way to interact with the service.
//! Note that everything here is "lazy". Think of it as you use an iterator over remote data.
//!
//! # Usage
//!
//! Delete a participant:
//!
//! ```rust,no_run
//! use toornament::*;
//!
//! let toornament = Toornament::with_application("API_TOKEN",
//! "CLIENT_ID",
//! "CLIENT_SECRET").unwrap();
//! toornament.tournaments_iter()
//! .with_id(TournamentId("1".to_owned()))
//! .participants()
//! .with_id(ParticipantId("2".to_owned()))
//! .delete();
//! ```
//!
//! Iterate over tournaments and some other actions:
//!
//! ```rust,no_run
//! use toornament::*;
//!
//! let toornament = Toornament::with_application("API_TOKEN",
//! "CLIENT_ID",
//! "CLIENT_SECRET").unwrap();
//!
//! let all = toornament.tournaments_iter().all().collect::<Tournaments>().unwrap();
//! let my = toornament.tournaments_iter().my().collect::<Tournaments>().unwrap();
//! let tournament_with_id_1 = toornament.tournaments_iter()
//! .with_id(TournamentId("1".to_owned()))
//! .collect::<Tournament>().unwrap();
//! // Edit tournament with id = 1
//! let edit_result = toornament.tournaments_iter()
//! .with_id(TournamentId("1".to_owned()))
//! .edit(|t| t.name("New name"))
//! .update();
//! // Delete tournament with id = 1
//! let delete_result = toornament.tournaments_iter()
//! .with_id(TournamentId("1".to_owned()))
//! .delete();
//! // Get tournament's permissions
//! let permissions = toornament.tournaments_iter()
//! .with_id(TournamentId("1".to_owned()))
//! .permissions()
//! .collect::<Permissions>();
//! // Get tournament's participants
//! let participants = toornament.tournaments_iter()
//! .with_id(TournamentId("1".to_owned()))
//! .participants()
//! .collect::<Participants>();
//! // Edit tournament's match
//! let edited_match = toornament.tournaments_iter()
//! .with_id(TournamentId("1".to_owned()))
//! .matches()
//! .with_id(MatchId("2".to_owned()))
//! .edit(|m| m.number(2))
//! .update();
//! // Get match result
//! let match_result = toornament.tournaments_iter()
//! .with_id(TournamentId("1".to_owned()))
//! .matches()
//! .with_id(MatchId("2".to_owned()))
//! .result()
//! .collect::<MatchResult>();
//! // Get match game result
//! let game_result = toornament.tournaments_iter()
//! .with_id(TournamentId("1".to_owned()))
//! .matches()
//! .with_id(MatchId("2".to_owned()))
//! .games()
//! .with_number(GameNumber(3i64))
//! .result()
//! .collect::<MatchResult>();
//! ```
//!
//! Note that iter-like interface is lazy - no action is done before you actually do something.
//! So, the finish states are usually a modifier of an iterator (like `matches()` of
//! `TournamentIter`) or a `collect()` methods.
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;