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//! All characters are stored in the lower 15 bits of u16 integers.
//!
//! After the most significant dummy bit, the bitmaps are layed
//! out as 5x3 grids, starting from the top left and running across
//! in rows until the least significant bit at the bottom right.
/// Height of a single character in bits.
pub const H: u16 = 5;
/// Width of a single character in bits.
pub const W: u16 = 3;
// ...
// .x.
// ...
// .x.
// ...
/// Bitmap ':' character.
pub const COLON: u16 = 0b0000_0100_0001_0000;
// ...
// ...
// ...
// ...
// ...
/// Bitmap ' ' character.
pub const SPACE: u16 = 0b0000_0000_0000_0000;
// .x.
// x.x
// xxx
// x.x
// x.x
/// Bitmap 'A' character.
pub const A: u16 = 0b0010_1011_1110_1101;
// xxx
// x.x
// xxx
// x..
// x..
/// Bitmap 'P' character.
pub const P: u16 = 0b0111_1011_1110_0100;
// x.x
// xxx
// x.x
// x.x
// x.x
/// Bitmap 'M' character.
pub const M: u16 = 0b0101_1111_0110_1101;
/// Bitmap digits from '0' - '9'.
pub const DIGIT: = ;