[][src]Module timberwolf::timing

the subsystem that governs the timing of the game engine

Structs

Clock

keeps track of the passing of time from a recorded instant

RevLimiter

an object that provides a means of controlling the rate at which a loop is run

Functions

duration_to_seconds

convert a duration to a 64-bit float representing a number of seconds (not multithread-friendly) NOTE: this will be replaced with Duration::as_seconds_f64 as soon as issue github.com/rust-lang/rust/issues/54361 is stabilized.

seconds_to_duration

convert a floating point number of seconds to a duration (not multithread-friendly) NOTE: this will be replaced with Duration::from_seconds_f64 as soon as issue github.com/rust-lang/rust/issues/54361 is stabilized.