Struct three_d::PhongMaterial [−][src]
pub struct PhongMaterial { pub name: String, pub color_source: ColorSource, pub diffuse_intensity: f32, pub specular_intensity: f32, pub specular_power: f32, }
Expand description
A material used for shading an object based on the Phong shading model.
Fields
name: String
color_source: ColorSource
diffuse_intensity: f32
specular_intensity: f32
specular_power: f32
Implementations
impl PhongMaterial
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impl PhongMaterial
[src]Trait Implementations
impl Clone for PhongMaterial
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impl Clone for PhongMaterial
[src]fn clone(&self) -> PhongMaterial
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fn clone(&self) -> PhongMaterial
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for PhongMaterial
impl !Send for PhongMaterial
impl !Sync for PhongMaterial
impl Unpin for PhongMaterial
impl !UnwindSafe for PhongMaterial
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more