Struct three_d::Imposters[][src]

pub struct Imposters { /* fields omitted */ }
Expand description

A level-of-detail technique to replace rendering high-poly meshes at a distance. A mesh is rendered from different angles into a set of textures and the textures are then rendered continuously instead of the high-poly meshes.

Implementations

impl Imposters[src]

pub fn new(context: &Context) -> Result<Self, Error>[src]

pub fn update_texture<F: Fn(Viewport, &Camera) -> Result<(), Error>>(
    &mut self,
    render: F,
    aabb: (Vec3, Vec3),
    max_texture_size: usize
) -> Result<(), Error>
[src]

pub fn update_positions(&mut self, positions: &[f32], angles_in_radians: &[f32])[src]

pub fn render(&self, viewport: Viewport, camera: &Camera) -> Result<(), Error>[src]

Render the imposters. Must be called in a render target render function, for example in the callback function of Screen::write.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.