Struct three_d::ColorTargetTexture2DArray[][src]

pub struct ColorTargetTexture2DArray<T: TextureValueType> { /* fields omitted */ }
Expand description

A array of 2D color textures that can be rendered into.

Note: Depth test is disabled if not also writing to a depth texture array. Use a RenderTargetArray to write to both color and depth.

Implementations

impl<T: TextureValueType> ColorTargetTexture2DArray<T>[src]

pub fn new(
    context: &Context,
    width: usize,
    height: usize,
    depth: usize,
    min_filter: Interpolation,
    mag_filter: Interpolation,
    mip_map_filter: Option<Interpolation>,
    wrap_s: Wrapping,
    wrap_t: Wrapping,
    format: Format
) -> Result<Self, Error>
[src]

pub fn write<F: FnOnce() -> Result<(), Error>>(
    &self,
    color_layers: &[usize],
    clear_state: ClearState,
    render: F
) -> Result<(), Error>
[src]

Renders whatever rendered in the render closure into the textures defined by the input parameters color_layers. Output at location i defined in the fragment shader is written to the color texture layer at the ith index in color_layers. Before writing, the textures are cleared based on the given clear state.

Note: Depth test is disabled if not also writing to a depth texture array. Use a RenderTargetArray to write to both color and depth.

pub fn copy_to(
    &self,
    color_layer: usize,
    destination: CopyDestination<'_, '_, '_, '_, T>,
    viewport: Viewport,
    write_mask: WriteMask
) -> Result<(), Error>
[src]

Copies the content of the color texture at the given layer to the specified destination at the given viewport. Will only copy the channels specified by the write mask.

Errors

Will return an error if the destination is a depth texture.

Trait Implementations

impl<T: TextureValueType> Drop for ColorTargetTexture2DArray<T>[src]

fn drop(&mut self)[src]

Executes the destructor for this type. Read more

impl<T: TextureValueType> TextureArray for ColorTargetTexture2DArray<T>[src]

fn bind(&self, location: u32)[src]

Binds this texture array to the current shader program.

fn width(&self) -> usize[src]

The width of this texture.

fn height(&self) -> usize[src]

The height of this texture.

fn depth(&self) -> usize[src]

The depth of this texture, ie. the number of layers.

Auto Trait Implementations

impl<T> !RefUnwindSafe for ColorTargetTexture2DArray<T>

impl<T> !Send for ColorTargetTexture2DArray<T>

impl<T> !Sync for ColorTargetTexture2DArray<T>

impl<T> Unpin for ColorTargetTexture2DArray<T> where
    T: Unpin

impl<T> UnwindSafe for ColorTargetTexture2DArray<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.