Struct three_d::core::UniformBuffer[][src]

pub struct UniformBuffer { /* fields omitted */ }

A buffer for transferring a set of uniform variables to the shader program (see also use_uniform_block).

Implementations

impl UniformBuffer[src]

pub fn new(context: &Context, sizes: &[u32]) -> Result<UniformBuffer, Error>[src]

pub fn update(&mut self, index: usize, data: &[f32]) -> Result<(), Error>[src]

pub fn get(&self, index: usize) -> Result<&[f32], Error>[src]

Trait Implementations

impl Drop for UniformBuffer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.