Struct three_d::core::Texture2D[][src]

pub struct Texture2D { /* fields omitted */ }

A 2D texture, basically an image that is transferred to the GPU. For a texture that can be rendered into, see ColorTargetTexture2D.

Implementations

impl Texture2D[src]

pub fn new_with_u8(
    context: &Context,
    cpu_texture: &CPUTexture<u8>
) -> Result<Texture2D, Error>
[src]

pub fn new_with_f32(
    context: &Context,
    cpu_texture: &CPUTexture<f32>
) -> Result<Texture2D, Error>
[src]

pub fn fill_with_u8(&mut self, data: &[u8]) -> Result<(), Error>[src]

pub fn fill_with_f32(&mut self, data: &[f32]) -> Result<(), Error>[src]

Trait Implementations

impl Drop for Texture2D[src]

impl Texture for Texture2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.