Struct three_d::core::DepthTargetTexture2DArray[][src]

pub struct DepthTargetTexture2DArray { /* fields omitted */ }

A 2D texture array that can be rendered into using a RenderTargetArray.

Implementations

impl DepthTargetTexture2DArray[src]

pub fn new(
    context: &Context,
    width: usize,
    height: usize,
    depth: usize,
    wrap_s: Wrapping,
    wrap_t: Wrapping,
    format: DepthFormat
) -> Result<Self, Error>
[src]

Trait Implementations

impl Drop for DepthTargetTexture2DArray[src]

impl Texture for DepthTargetTexture2DArray[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.