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use crate::core::Error;
use crate::context::{Context, consts};
pub struct VertexBuffer {
context: Context,
id: crate::context::Buffer,
count: usize,
data_type: u32
}
impl VertexBuffer
{
pub fn new_with_static_u8(context: &Context, data: &[u8]) -> Result<VertexBuffer, Error>
{
let id = context.create_buffer().unwrap();
let mut buffer = VertexBuffer { context: context.clone(), id, count: 0, data_type: consts::UNSIGNED_BYTE };
if data.len() > 0 {
buffer.fill_with_static_u8(data);
}
Ok(buffer)
}
pub fn fill_with_static_u8(&mut self, data: &[u8])
{
self.bind();
self.context.buffer_data_u8(consts::ARRAY_BUFFER, data, consts::STATIC_DRAW);
self.context.unbind_buffer(consts::ARRAY_BUFFER);
self.count = data.len();
}
pub fn new_with_dynamic_u8(context: &Context, data: &[u8]) -> Result<VertexBuffer, Error>
{
let id = context.create_buffer().unwrap();
let mut buffer = VertexBuffer { context: context.clone(), id, count: 0, data_type: consts::UNSIGNED_BYTE };
if data.len() > 0 {
buffer.fill_with_dynamic_u8(data);
}
Ok(buffer)
}
pub fn fill_with_dynamic_u8(&mut self, data: &[u8])
{
self.bind();
self.context.buffer_data_u8(consts::ARRAY_BUFFER, data, consts::DYNAMIC_DRAW);
self.context.unbind_buffer(consts::ARRAY_BUFFER);
self.count = data.len();
}
pub fn new_with_static_f32(context: &Context, data: &[f32]) -> Result<VertexBuffer, Error>
{
let id = context.create_buffer().unwrap();
let mut buffer = VertexBuffer { context: context.clone(), id, count: 0, data_type: consts::FLOAT };
if data.len() > 0 {
buffer.fill_with_static_f32(data);
}
Ok(buffer)
}
pub fn fill_with_static_f32(&mut self, data: &[f32])
{
self.bind();
self.context.buffer_data_f32(consts::ARRAY_BUFFER, data, consts::STATIC_DRAW);
self.context.unbind_buffer(consts::ARRAY_BUFFER);
self.count = data.len();
}
pub fn new_with_dynamic_f32(context: &Context, data: &[f32]) -> Result<VertexBuffer, Error>
{
let id = context.create_buffer().unwrap();
let mut buffer = VertexBuffer { context: context.clone(), id, count: 0, data_type: consts::FLOAT };
if data.len() > 0 {
buffer.fill_with_dynamic_f32(data);
}
Ok(buffer)
}
pub fn fill_with_dynamic_f32(&mut self, data: &[f32])
{
self.bind();
self.context.buffer_data_f32(consts::ARRAY_BUFFER, data, consts::DYNAMIC_DRAW);
self.context.unbind_buffer(consts::ARRAY_BUFFER);
self.count = data.len();
}
pub fn count(&self) -> usize {
self.count
}
pub(crate) fn bind(&self)
{
self.context.bind_buffer(consts::ARRAY_BUFFER, &self.id);
}
pub(crate) fn data_type(&self) -> u32 { self.data_type }
}
impl Drop for VertexBuffer
{
fn drop(&mut self)
{
self.context.delete_buffer(&self.id);
}
}