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// GL
#[cfg(not(target_arch = "wasm32"))]
pub mod ogl;

#[cfg(not(target_arch = "wasm32"))]
pub use ogl::*;

// WEBGL
#[cfg(target_arch = "wasm32")]
pub mod wgl2;

#[cfg(target_arch = "wasm32")]
pub use wgl2::*;