Expand description
Functions and types relating to the game window, and the environment it is running in.
Enums
- Represents the position of a window on the screen.
Functions
- Brings the window to the front and gives it input focus.
- Gets the index of the monitor that the window is currently on.
- Gets the height of the monitor that the window is currently on.
- Gets the name of the monitor that the window is currently on.
- Gets the size of the monitor that the window is currently on.
- Gets the width of the monitor that the window is currently on.
- Returns the ratio of the logical resolution to the physical resolution of the current display on which the window is being displayed.
- Gets the height of the window.
- Gets the maximum size of the window.
- Gets the minimum size of the window.
- Gets the number of monitors connected to the device.
- Gets the height of a monitor connected to the device.
- Gets the name of a monitor connected to the device.
- Gets the size of a monitor connected to the device.
- Gets the width of a monitor connected to the device.
- Returns the height of the window in physical pixels.
- Returns the size of the window in physical pixels.
- Returns the width of the window in physical pixels.
- Gets the position of the window.
- Gets the size of the window.
- Gets the current title of the window.
- Gets the width of the window.
- Returns whether or not the window is currently in fullscreen mode.
- Returns whether or not key repeat is enabled.
- Returns whether or not the mouse is currently grabbed by the window.
- Returns whether or not the mouse cursor is currently visible.
- Returns whether or not relative mouse mode is currently enabled.
- Returns whether or not the user’s screen saver can be displayed while the game is running.
- Returns whether the window is currently visible, or whether it has been hidden.
- Returns whether or not vsync is enabled.
- Maximizes the window.
- Minimizes the window.
- Quits the game, if it is currently running.
- Restores the size and position of a minimized or maximized window.
- Sets whether or not the window should have decorations, such as a border and a close button.
- Sets whether the window should be in fullscreen mode.
- Sets the height of the window.
- Sets the icon for the window.
- Sets whether or not key repeat should be enabled.
- Sets the maximum size of the window.
- Sets the minimum size of the window.
- Sets whether or not the mouse is grabbed by the window.
- Sets whether or not the mouse cursor should be visible.
- Sets the position of the window.
- Sets whether or not relative mouse mode is enabled.
- Sets whether or not the user’s screen saver can be displayed while the game is running.
- Sets the size of the window.
- Sets the title of the window.
- Sets whether or not the window should be visible to the user.
- Sets whether the window should be vsynced.
- Sets the width of the window.