Module tetra::time[][src]

Expand description

Functions and types relating to measuring and manipulating time.

Enums

The different timestep modes that a game can have.

Functions

Returns the amount of time that has accumulated between updates.

Returns a value between 0.0 and 1.0, representing how far between updates the game loop currently is.

Returns a precise value between 0.0 and 1.0, representing how far between updates the game loop currently is.

Returns the amount of time that has passed since the last update or draw.

Returns the current frame rate, averaged out over the last 200 frames.

Gets the current timestep of the application.

Sets the timestep of the application.