Module tetra::time[][src]

Expand description

Functions and types relating to measuring and manipulating time.

Enums

Timestep

The different timestep modes that a game can have.

Functions

get_accumulator

Returns the amount of time that has accumulated between updates.

get_blend_factor

Returns a value between 0.0 and 1.0, representing how far between updates the game loop currently is.

get_blend_factor_precise

Returns a precise value between 0.0 and 1.0, representing how far between updates the game loop currently is.

get_delta_time

Returns the amount of time that has passed since the last update or draw.

get_fps

Returns the current frame rate, averaged out over the last 200 frames.

get_timestep

Gets the current timestep of the application.

set_timestep

Sets the timestep of the application.