Constant tetra::graphics::DEFAULT_FRAGMENT_SHADER[][src]

pub const DEFAULT_FRAGMENT_SHADER: &str = "#version 150\r\n\r\nin vec2 v_uv;\r\nin vec4 v_color;\r\n\r\nuniform sampler2D u_texture;\r\nuniform vec4 u_diffuse;\r\n\r\nout vec4 o_color;\r\n\r\nvoid main() {\r\n    o_color = texture(u_texture, v_uv) * u_diffuse * v_color;\r\n}";

The default fragment shader.

The source code for this shader is available in src/resources/shader.vert.