Struct tetra::graphics::Rectangle[][src]

pub struct Rectangle<T = f32> {
    pub x: T,
    pub y: T,
    pub width: T,
    pub height: T,
}

A rectangle, represented by a top-left position, a width and a height.

Serde

Serialization and deserialization of this type (via Serde) can be enabled via the serde_support feature.

Fields

x: T

The X co-ordinate of the rectangle.

y: T

The Y co-ordinate of the rectangle.

width: T

The width of the rectangle.

height: T

The height of the rectangle.

Implementations

impl<T> Rectangle<T>[src]

pub const fn new(x: T, y: T, width: T, height: T) -> Rectangle<T>[src]

Creates a new Rectangle.

impl<T> Rectangle<T> where
    T: Copy
[src]

pub fn row(
    x: T,
    y: T,
    width: T,
    height: T
) -> impl Iterator<Item = Rectangle<T>> where
    T: AddAssign
[src]

Returns an infinite iterator of horizontally adjecent rectangles, starting at the specified point and increasing along the X axis.

This can be useful when slicing spritesheets.

Examples

let rects: Vec<Rectangle> = Rectangle::row(0.0, 0.0, 16.0, 16.0).take(3).collect();

assert_eq!(Rectangle::new(0.0, 0.0, 16.0, 16.0), rects[0]);
assert_eq!(Rectangle::new(16.0, 0.0, 16.0, 16.0), rects[1]);
assert_eq!(Rectangle::new(32.0, 0.0, 16.0, 16.0), rects[2]);

pub fn column(
    x: T,
    y: T,
    width: T,
    height: T
) -> impl Iterator<Item = Rectangle<T>> where
    T: AddAssign
[src]

Returns an infinite iterator of vertically adjecent rectangles, starting at the specified point and increasing along the Y axis.

This can be useful when slicing spritesheets.

Examples

let rects: Vec<Rectangle> = Rectangle::column(0.0, 0.0, 16.0, 16.0).take(3).collect();

assert_eq!(Rectangle::new(0.0, 0.0, 16.0, 16.0), rects[0]);
assert_eq!(Rectangle::new(0.0, 16.0, 16.0, 16.0), rects[1]);
assert_eq!(Rectangle::new(0.0, 32.0, 16.0, 16.0), rects[2]);

pub fn intersects(&self, other: &Rectangle<T>) -> bool where
    T: Add<Output = T> + PartialOrd
[src]

Returns true if the other rectangle intersects with self.

pub fn contains(&self, other: &Rectangle<T>) -> bool where
    T: Add<Output = T> + PartialOrd
[src]

Returns true if the other rectangle is fully contained within self.

pub fn contains_point(&self, point: Vec2<T>) -> bool where
    T: Add<Output = T> + PartialOrd
[src]

Returns true if the provided point is within the bounds of self.

pub fn left(&self) -> T[src]

Returns the X co-ordinate of the left side of the rectangle.

You can also obtain this via the x field - this method is provided for symmetry with the right method.

pub fn right(&self) -> T where
    T: Add<Output = T>, 
[src]

Returns the X co-ordinate of the right side of the rectangle.

pub fn top(&self) -> T[src]

Returns the Y co-ordinate of the top of the rectangle.

You can also obtain this via the y field - this method is provided for symmetry with the bottom method.

pub fn bottom(&self) -> T where
    T: Add<Output = T>, 
[src]

Returns the Y co-ordinate of the bottom of the rectangle.

pub fn center(&self) -> Vec2<T> where
    T: One + Add<Output = T> + Div<Output = T>, 
[src]

Returns the co-ordinates of the center point of the rectangle.

pub fn top_left(&self) -> Vec2<T>[src]

Returns the co-ordinates of the top-left point of the rectangle.

pub fn top_right(&self) -> Vec2<T> where
    T: Add<Output = T>, 
[src]

Returns the co-ordinates of the top-right point of the rectangle.

pub fn bottom_left(&self) -> Vec2<T> where
    T: Add<Output = T>, 
[src]

Returns the co-ordinates of the bottom-left point of the rectangle.

pub fn bottom_right(&self) -> Vec2<T> where
    T: Add<Output = T>, 
[src]

Returns the co-ordinates of the bottom-right point of the rectangle.

Trait Implementations

impl<T: Clone> Clone for Rectangle<T>[src]

impl<T: Copy> Copy for Rectangle<T>[src]

impl<T: Debug> Debug for Rectangle<T>[src]

impl<T: Default> Default for Rectangle<T>[src]

impl<T: Eq> Eq for Rectangle<T>[src]

impl<T: Hash> Hash for Rectangle<T>[src]

impl<T: PartialEq> PartialEq<Rectangle<T>> for Rectangle<T>[src]

impl<T> StructuralEq for Rectangle<T>[src]

impl<T> StructuralPartialEq for Rectangle<T>[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for Rectangle<T> where
    T: RefUnwindSafe
[src]

impl<T> Send for Rectangle<T> where
    T: Send
[src]

impl<T> Sync for Rectangle<T> where
    T: Sync
[src]

impl<T> Unpin for Rectangle<T> where
    T: Unpin
[src]

impl<T> UnwindSafe for Rectangle<T> where
    T: UnwindSafe
[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> CallHasher for T where
    T: Hash

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.