Struct tetra::graphics::mesh::Vertex[][src]

#[repr(C)]pub struct Vertex {
    pub position: Vec2<f32>,
    pub uv: Vec2<f32>,
    pub color: Color,
}

An individual piece of vertex data.

Fields

position: Vec2<f32>

The position of the vertex, in screen co-ordinates.

The transform matrix will be applied to this value, followed by a projection from screen co-ordinates to device co-ordinates.

uv: Vec2<f32>

The texture co-ordinates that should be sampled for this vertex.

Both the X and the Y should be between 0.0 and 1.0.

color: Color

The color of the vertex.

This will be multiplied by the color of the DrawParams when drawing a mesh.

Implementations

impl Vertex[src]

pub fn new(position: Vec2<f32>, uv: Vec2<f32>, color: Color) -> Vertex[src]

Creates a new vertex.

Trait Implementations

impl Clone for Vertex[src]

impl Copy for Vertex[src]

impl Debug for Vertex[src]

impl PartialEq<Vertex> for Vertex[src]

impl Pod for Vertex[src]

impl StructuralPartialEq for Vertex[src]

impl Zeroable for Vertex[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.