Struct tetra::graphics::mesh::Vertex [−][src]
An individual piece of vertex data.
Fields
position: Vec2<f32>
The position of the vertex, in screen co-ordinates.
The transform matrix will be applied to this value, followed by a projection from screen co-ordinates to device co-ordinates.
uv: Vec2<f32>
The texture co-ordinates that should be sampled for this vertex.
Both the X and the Y should be between 0.0 and 1.0.
color: Color
The color of the vertex.
This will be multiplied by the color
of the DrawParams
when drawing a
mesh.
Implementations
impl Vertex
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Trait Implementations
impl Clone for Vertex
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impl Copy for Vertex
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impl Debug for Vertex
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impl PartialEq<Vertex> for Vertex
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impl Pod for Vertex
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impl StructuralPartialEq for Vertex
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impl Zeroable for Vertex
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Auto Trait Implementations
impl RefUnwindSafe for Vertex
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impl Send for Vertex
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impl Sync for Vertex
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impl Unpin for Vertex
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impl UnwindSafe for Vertex
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,