[][src]Function tetra::time::get_blend_factor

pub fn get_blend_factor(ctx: &Context) -> f32

Returns a value between 0.0 and 1.0, representing how far between updates the game loop currently is.

For example, if the value is 0.01, an update just happened; if the value is 0.99, an update is about to happen.

This can be used to interpolate when rendering.

This function returns an f32, which is usually what you want when blending - however, if you need a more precise representation of the blend factor, you can call time::get_blend_factor_precise.