[][src]Function tetra::time::get_blend_factor_precise

pub fn get_blend_factor_precise(ctx: &Context) -> f64

Returns a precise value between 0.0 and 1.0, representing how far between updates the game loop currently is.

For example, if the value is 0.01, an update just happened; if the value is 0.99, an update is about to happen.

This can be used to interpolate when rendering.

This function returns an f64, which is a very precise representation of the blend factor, but often difficult to use in game logic without casting. If you need an f32, call time::get_blend_factor instead.