[][src]Enum tetra::input::GamepadButton

pub enum GamepadButton {
    A,
    B,
    X,
    Y,
    Up,
    Down,
    Left,
    Right,
    LeftShoulder,
    LeftTrigger,
    LeftStick,
    RightShoulder,
    RightTrigger,
    RightStick,
    Start,
    Back,
    Guide,
}

A button on a gamepad.

Variants

A
B
X
Y
Up
Down
Left
Right
LeftShoulder
LeftTrigger
LeftStick
RightShoulder
RightTrigger
RightStick
Start
Back
Guide

Trait Implementations

impl Clone for GamepadButton[src]

impl Copy for GamepadButton[src]

impl Debug for GamepadButton[src]

impl Eq for GamepadButton[src]

impl Hash for GamepadButton[src]

impl PartialEq<GamepadButton> for GamepadButton[src]

impl StructuralEq for GamepadButton[src]

impl StructuralPartialEq for GamepadButton[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,