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use std::cell::RefCell;
use std::path::Path;
use std::rc::Rc;
use image;
use crate::error::{Result, TetraError};
use crate::fs;
use crate::graphics::opengl::{GLDevice, GLTexture};
use crate::graphics::{self, DrawParams, Drawable, Rectangle};
use crate::Context;
#[derive(Debug, Clone, PartialEq)]
pub struct Texture {
pub(crate) handle: Rc<RefCell<GLTexture>>,
}
impl Texture {
pub fn new<P>(ctx: &mut Context, path: P) -> Result<Texture>
where
P: AsRef<Path>,
{
let image = fs::read_to_image(path)?.to_rgba();
let (width, height) = image.dimensions();
Texture::from_rgba(
ctx,
width as i32,
height as i32,
image.into_raw().as_slice(),
)
}
pub fn from_file_data(ctx: &mut Context, data: &[u8]) -> Result<Texture> {
let image = image::load_from_memory(data)
.map_err(TetraError::InvalidTexture)?
.to_rgba();
let (width, height) = image.dimensions();
Texture::from_rgba(
ctx,
width as i32,
height as i32,
image.into_raw().as_slice(),
)
}
pub fn from_rgba(ctx: &mut Context, width: i32, height: i32, data: &[u8]) -> Result<Texture> {
Texture::with_device(&mut ctx.gl, width, height, data)
}
pub(crate) fn with_device(
gl: &mut GLDevice,
width: i32,
height: i32,
data: &[u8],
) -> Result<Texture> {
let expected = (width * height * 4) as usize;
let actual = data.len();
if expected > actual {
return Err(TetraError::NotEnoughData { expected, actual });
}
let handle = gl.new_texture(width, height)?;
gl.set_texture_data(&handle, &data, 0, 0, width, height);
Ok(Texture {
handle: Rc::new(RefCell::new(handle)),
})
}
pub(crate) fn with_device_empty(gl: &mut GLDevice, width: i32, height: i32) -> Result<Texture> {
let handle = gl.new_texture(width, height)?;
Ok(Texture {
handle: Rc::new(RefCell::new(handle)),
})
}
pub fn width(&self) -> i32 {
self.handle.borrow().width()
}
pub fn height(&self) -> i32 {
self.handle.borrow().height()
}
pub fn size(&self) -> (i32, i32) {
let handle = self.handle.borrow();
(handle.width(), handle.height())
}
pub fn filter_mode(&self) -> FilterMode {
self.handle.borrow().filter_mode()
}
pub fn set_filter_mode(&mut self, ctx: &mut Context, filter_mode: FilterMode) {
ctx.gl
.set_texture_filter_mode(&mut *self.handle.borrow_mut(), filter_mode);
}
}
impl Drawable for Texture {
fn draw<P>(&self, ctx: &mut Context, params: P)
where
P: Into<DrawParams>,
{
let params = params.into();
let texture_width = self.width() as f32;
let texture_height = self.height() as f32;
let clip = params
.clip
.unwrap_or_else(|| Rectangle::new(0.0, 0.0, texture_width, texture_height));
let x1 = 0.0;
let y1 = 0.0;
let x2 = clip.width;
let y2 = clip.height;
let u1 = clip.x / texture_width;
let v1 = clip.y / texture_height;
let u2 = (clip.x + clip.width) / texture_width;
let v2 = (clip.y + clip.height) / texture_height;
graphics::set_texture(ctx, self);
graphics::push_quad(ctx, x1, y1, x2, y2, u1, v1, u2, v2, ¶ms);
}
}
#[derive(Debug, Clone, Copy)]
pub enum FilterMode {
Nearest,
Linear,
}