use tetra::graphics::color;
use tetra::graphics::{self, NineSlice, Rectangle, Texture, Vec2};
use tetra::{Context, ContextBuilder, State};
struct GameState {
panel: NineSlice,
}
impl GameState {
fn new(ctx: &mut Context) -> tetra::Result<GameState> {
let texture = Texture::new(ctx, "./examples/resources/panel.png")?;
Ok(GameState {
panel: NineSlice::new(texture, 160.0, 144.0, Rectangle::new(4.0, 4.0, 24.0, 24.0)),
})
}
}
impl State for GameState {
fn draw(&mut self, ctx: &mut Context, _dt: f64) -> tetra::Result {
graphics::clear(ctx, color::BLACK);
graphics::draw(ctx, &self.panel, Vec2::new(0.0, 0.0));
Ok(())
}
}
fn main() -> tetra::Result {
ContextBuilder::new("Rendering a NineSlice", 160, 144)
.maximized(true)
.resizable(true)
.quit_on_escape(true)
.build()?
.run_with(GameState::new)
}