pub struct Font { /* private fields */ }
Expand description
A font that can be used to render text. TrueType fonts (.ttf) and a subset of OpenType fonts (.otf) are supported.
The actual data for fonts is cached in the Context
, so there should be no overhead for copying
this type - as such, it implements Copy
and Clone
.
Deja Vu Sans Mono is provided as a default font, and can be used by calling Font::default()
.
If you use it, you must distribute the license with your game - it can be found in src/resources
.
Implementations§
Trait Implementations§
impl Copy for Font
impl StructuralPartialEq for Font
Auto Trait Implementations§
impl RefUnwindSafe for Font
impl Send for Font
impl Sync for Font
impl Unpin for Font
impl UnwindSafe for Font
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> SetParameter for T
impl<T> SetParameter for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.