pub struct Font { /* private fields */ }
Expand description
A font that can be used to render text. TrueType fonts (.ttf) and a subset of OpenType fonts (.otf) are supported.
The actual data for fonts is cached in the Context
, so there should be no overhead for copying
this type - as such, it implements Copy
and Clone
.
Deja Vu Sans Mono is provided as a default font, and can be used by calling Font::default()
.
If you use it, you must distribute the license with your game - it can be found in src/resources
.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Font
impl Send for Font
impl Sync for Font
impl Unpin for Font
impl UnwindSafe for Font
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> SetParameter for T
impl<T> SetParameter for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.