#![cfg(feature = "server")]
use super::Tile;
use super::state::STATE;
impl Drop for Tile {
fn drop(&mut self) {
fn aux(this: &mut Tile) -> Option<()> {
let mut state = STATE.lock().unwrap();
let state = state.as_mut()?;
let drop_fns = state.remove(&this.id)?;
for drop_fn in drop_fns {
drop_fn(this.id)
}
Some(())
}
let _ = aux(self);
}
}