Terr
====
[![Build Status](https://travis-ci.org/dhardy/terr.svg)](https://travis-ci.org/dhardy/terr)
Procedural terrain generation algorithms.
![Example](/fractal.png?raw=true)
[Changelog](CHANGELOG.md)
Examples:
- `flat`: just flat
- `noise`: uncorrelated noise
- `fractal-md`: fractal generation using the midpoint displacement algorithm
- `fractal-ds`: fractal generation using the diamond-square algorithm
These are all very simple algorithms. Hopefully this library will accumulate
more, and better, techniques, along with mesh optimisation and texturing
support.