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use std::fmt;
pub trait Color {
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result;
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result;
}
macro_rules! derive_color {
($doc:expr, $name:ident, $value:expr) => {
#[doc = $doc]
#[derive(Copy, Clone, Debug)]
pub struct $name;
impl Color for $name {
#[inline]
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, csi!("38;5;", $value, "m"))
}
#[inline]
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, csi!("48;5;", $value, "m"))
}
}
};
}
derive_color!("Black.", Black, "0");
derive_color!("Red.", Red, "1");
derive_color!("Green.", Green, "2");
derive_color!("Yellow.", Yellow, "3");
derive_color!("Blue.", Blue, "4");
derive_color!("Magenta.", Magenta, "5");
derive_color!("Cyan.", Cyan, "6");
derive_color!("White.", White, "7");
derive_color!("High-intensity light black.", LightBlack, "8");
derive_color!("High-intensity light red.", LightRed, "9");
derive_color!("High-intensity light green.", LightGreen, "10");
derive_color!("High-intensity light yellow.", LightYellow, "11");
derive_color!("High-intensity light blue.", LightBlue, "12");
derive_color!("High-intensity light magenta.", LightMagenta, "13");
derive_color!("High-intensity light cyan.", LightCyan, "14");
derive_color!("High-intensity light white.", LightWhite, "15");
impl<'a> Color for &'a Color {
#[inline]
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result {
(*self).write_fg(f)
}
#[inline]
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result {
(*self).write_bg(f)
}
}
#[derive(Clone, Copy, Debug)]
pub struct AnsiValue(pub u8);
impl AnsiValue {
pub fn rgb(r: u8, g: u8, b: u8) -> AnsiValue {
debug_assert!(r <= 5, "Red color fragment (r = {}) is out of bound. Make sure r ≤ 5.", r);
debug_assert!(g <= 5, "Green color fragment (g = {}) is out of bound. Make sure g ≤ 5.", g);
debug_assert!(b <= 5, "Blue color fragment (b = {}) is out of bound. Make sure b ≤ 5.", b);
AnsiValue(16 + 36 * r + 6 * g + b)
}
pub fn grayscale(shade: u8) -> AnsiValue {
debug_assert!(shade < 24, "Grayscale out of bound (shade = {}). There are only 24 shades of \
gray.", shade);
AnsiValue(0xE8 + shade)
}
}
impl Color for AnsiValue {
#[inline]
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, csi!("38;5;{}m"), self.0)
}
#[inline]
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, csi!("48;5;{}m"), self.0)
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Rgb(pub u8, pub u8, pub u8);
impl Color for Rgb {
#[inline]
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, csi!("38;2;{};{};{}m"), self.0, self.1, self.2)
}
#[inline]
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, csi!("48;2;{};{};{}m"), self.0, self.1, self.2)
}
}
#[derive(Debug, Clone, Copy)]
pub struct Reset;
impl Color for Reset {
#[inline]
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, csi!("39m"))
}
#[inline]
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, csi!("49m"))
}
}
#[derive(Debug, Clone, Copy)]
pub struct Fg<C: Color>(pub C);
impl<C: Color> fmt::Display for Fg<C> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.0.write_fg(f)
}
}
#[derive(Debug, Clone, Copy)]
pub struct Bg<C: Color>(pub C);
impl<C: Color> fmt::Display for Bg<C> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.0.write_bg(f)
}
}