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use crate::event_loop::{EventLoop, Polling, Webhook}; use crate::{connectors::Connector, contexts, errors}; use std::{future::Future, sync::Arc}; macro_rules! handler { ( $context:path, $(#[doc = $doc:literal])+ $name:ident, $(#[doc = $doc_if:literal])+ $name_if:ident, ) => { $(#[doc = $doc])+ pub fn $name<H, F>(&mut self, handler: H) where H: (Fn(Arc<$context>, Arc<S>) -> F) + Send + Sync + 'static, F: Future<Output = ()> + Send + 'static, { let state = Arc::clone(&self.state); self.inner .$name(move |context| handler(context, Arc::clone(&state))); } $(#[doc = $doc_if])+ pub fn $name_if<H, HF, P, PF>( &mut self, predicate: P, handler: H, ) where H: (Fn(Arc<$context>, Arc<S>) -> HF) + Send + Sync + 'static, HF: Future<Output = ()> + Send + 'static, P: (Fn(Arc<$context>, Arc<S>) -> PF) + Send + Sync + 'static, PF: Future<Output = bool> + Send + 'static, { let predicate = Arc::new(predicate); let handler = Arc::new(handler); self.$name(move |context, state| { let predicate = Arc::clone(&predicate); let handler = Arc::clone(&handler); async move { if predicate(Arc::clone(&context), Arc::clone(&state)).await { handler(context, state).await } } }); } }; } /// A stateful event loop. #[allow(clippy::module_name_repetitions)] #[must_use] pub struct StatefulEventLoop<C, S> { inner: EventLoop<C>, state: Arc<S>, } #[allow(clippy::use_self)] // https://github.com/rust-lang/rust-clippy/issues/4143 impl<C, S> StatefulEventLoop<C, S> { pub(crate) fn new(inner: EventLoop<C>, state: S) -> Self { Self { inner, state: Arc::new(state), } } /// Returns an `Arc` to the state. #[must_use] pub fn get_state(&self) -> Arc<S> { Arc::clone(&self.state) } /// Turns this event loop into a stateless one. Handlers added on this event /// loop are still kept. #[allow(clippy::missing_const_for_fn)] // https://github.com/rust-lang/rust-clippy/issues/4979 pub fn into_stateless(self) -> EventLoop<C> { self.inner } /// Turns this event loop into another with other state. Handlers added on /// this event loop are still kept and will receive the previous state. pub fn with_other_state<T>(self, other_state: T) -> StatefulEventLoop<C, T> where T: Send + Sync + 'static, { StatefulEventLoop { inner: self.inner, state: Arc::new(other_state), } } /// Sets the bot's username. /// /// The username is used when checking if a command such as /// `/command@username` was directed to the bot. pub fn username(&mut self, username: String) { self.inner.username(username); } /// Starts polling configuration. pub fn polling(self) -> Polling<C> { self.inner.polling() } /// Starts webhook configuration. /// /// See our [wiki] to learn how to use webhook with `tbot`. /// /// [wiki]: https://gitlab.com/SnejUgal/tbot/wikis/How-to/How-to-use-webhooks pub fn webhook(self, url: &str, port: u16) -> Webhook<'_, C> { self.inner.webhook(url, port) } } impl<C, S> StatefulEventLoop<C, S> where C: Connector, S: Send + Sync + 'static, { /// Adds a new handler for a command. /// /// Note that commands such as `/command@username` will be completely /// ignored unless you configure the event loop with your bot's username /// with either [`username`] or [`fetch_username`]. /// /// [`username`]: #method.username /// [`fetch_username`]: #method.fetch_username pub fn command<H, F>(&mut self, command: &'static str, handler: H) where H: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> F) + Send + Sync + 'static, F: Future<Output = ()> + Send + 'static, { let state = Arc::clone(&self.state); self.inner.command(command, move |context| { handler(context, Arc::clone(&state)) }); } /// Adds a new handler for a command which is run if the predicate /// returns true. /// /// Note that commands such as `/command@username` will be completely /// ignored unless you configure the event loop with your bot's username /// with either [`username`] or [`fetch_username`]. /// /// [`username`]: #method.username /// [`fetch_username`]: #method.fetch_username pub fn command_if<H, HF, P, PF>( &mut self, command: &'static str, predicate: P, handler: H, ) where H: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> HF) + Send + Sync + 'static, HF: Future<Output = ()> + Send + 'static, P: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> PF) + Send + Sync + 'static, PF: Future<Output = bool> + Send + 'static, { let predicate = Arc::new(predicate); let handler = Arc::new(handler); self.command(command, move |context, state| { let predicate = Arc::clone(&predicate); let handler = Arc::clone(&handler); async move { if predicate(Arc::clone(&context), Arc::clone(&state)).await { handler(context, state).await } } }); } /// Adds a new handler for a sequence of commands. /// /// Note that commands such as `/command@username` will be completely /// ignored unless you configure the event loop with your bot's username /// with either [`username`] or [`fetch_username`]. /// /// [`username`]: #method.username /// [`fetch_username`]: #method.fetch_username pub fn commands<Cm, H, F>(&mut self, commands: Cm, handler: H) where Cm: IntoIterator<Item = &'static str>, H: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> F) + Send + Sync + 'static, F: Future<Output = ()> + Send + 'static, { let state = Arc::clone(&self.state); self.inner.commands(commands, move |context| { handler(context, Arc::clone(&state)) }); } /// Adds a new handler for a sequence of commands which is run /// if the predicate returns true. /// /// Note that commands such as `/command@username` will be completely /// ignored unless you configure the event loop with your bot's username /// with either [`username`] or [`fetch_username`]. /// /// [`username`]: #method.username /// [`fetch_username`]: #method.fetch_username pub fn commands_if<Cm, H, HF, P, PF>( &mut self, commands: Cm, predicate: P, handler: H, ) where Cm: IntoIterator<Item = &'static str>, H: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> HF) + Send + Sync + 'static, HF: Future<Output = ()> + Send + 'static, P: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> PF) + Send + Sync + 'static, PF: Future<Output = bool> + Send + 'static, { let predicate = Arc::new(predicate); let handler = Arc::new(handler); self.commands(commands, move |context, state| { let predicate = Arc::clone(&predicate); let handler = Arc::clone(&handler); async move { if predicate(Arc::clone(&context), Arc::clone(&state)).await { handler(context, state).await } } }); } /// Adds a new handler for the `/start` command. pub fn start<H, F>(&mut self, handler: H) where H: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> F) + Send + Sync + 'static, F: Future<Output = ()> + Send + 'static, { self.command("start", handler); } /// Adds a new handler for the `/start` command which is run /// if the predicate returns true. pub fn start_if<H, HF, P, PF>(&mut self, predicate: P, handler: H) where H: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> HF) + Send + Sync + 'static, HF: Future<Output = ()> + Send + 'static, P: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> PF) + Send + Sync + 'static, PF: Future<Output = bool> + Send + 'static, { let predicate = Arc::new(predicate); let handler = Arc::new(handler); self.command("start", move |context, state| { let predicate = Arc::clone(&predicate); let handler = Arc::clone(&handler); async move { if predicate(Arc::clone(&context), Arc::clone(&state)).await { handler(context, state).await } } }); } /// Adds a new handler for the `/help` command. pub fn help<H, F>(&mut self, handler: H) where H: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> F) + Send + Sync + 'static, F: Future<Output = ()> + Send + 'static, { self.command("help", handler); } /// Adds a new handler for the `/help` command which is run if the predicate /// returns true. pub fn help_if<H, HF, P, PF>(&mut self, predicate: P, handler: H) where H: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> HF) + Send + Sync + 'static, HF: Future<Output = ()> + Send + 'static, P: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> PF) + Send + Sync + 'static, PF: Future<Output = bool> + Send + 'static, { let predicate = Arc::new(predicate); let handler = Arc::new(handler); self.command("help", move |context, state| { let predicate = Arc::clone(&predicate); let handler = Arc::clone(&handler); async move { if predicate(Arc::clone(&context), Arc::clone(&state)).await { handler(context, state).await } } }); } /// Adds a new handler for the `/settings` command. pub fn settings<H, F>(&mut self, handler: H) where H: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> F) + Send + Sync + 'static, F: Future<Output = ()> + Send + 'static, { self.command("settings", handler); } /// Adds a new handler for the `/settings` command which is run /// if the predicate returns true. pub fn settings_if<H, HF, P, PF>(&mut self, predicate: P, handler: H) where H: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> HF) + Send + Sync + 'static, HF: Future<Output = ()> + Send + 'static, P: (Fn(Arc<contexts::Command<contexts::Text<C>>>, Arc<S>) -> PF) + Send + Sync + 'static, PF: Future<Output = bool> + Send + 'static, { let predicate = Arc::new(predicate); let handler = Arc::new(handler); self.command("settings", move |context, state| { let predicate = Arc::clone(&predicate); let handler = Arc::clone(&handler); async move { if predicate(Arc::clone(&context), Arc::clone(&state)).await { handler(context, state).await } } }); } /// Adds a new handler for an edited command. pub fn edited_command<H, F>(&mut self, command: &'static str, handler: H) where H: (Fn(Arc<contexts::Command<contexts::EditedText<C>>>, Arc<S>) -> F) + Send + Sync + 'static, F: Future<Output = ()> + Send + 'static, { let state = Arc::clone(&self.state); self.inner.edited_command(command, move |context| { handler(context, Arc::clone(&state)) }); } /// Adds a new handler for an edited command which is run if the predicate /// returns true. pub fn edited_command_if<H, HF, P, PF>( &mut self, command: &'static str, predicate: P, handler: H, ) where H: (Fn(Arc<contexts::Command<contexts::EditedText<C>>>, Arc<S>) -> HF) + Send + Sync + 'static, HF: Future<Output = ()> + Send + 'static, P: (Fn(Arc<contexts::Command<contexts::EditedText<C>>>, Arc<S>) -> PF) + Send + Sync + 'static, PF: Future<Output = bool> + Send + 'static, { let predicate = Arc::new(predicate); let handler = Arc::new(handler); self.edited_command(command, move |context, state| { let predicate = Arc::clone(&predicate); let handler = Arc::clone(&handler); async move { if predicate(Arc::clone(&context), Arc::clone(&state)).await { handler(context, state).await } } }); } /// Adds a new handler for a sequence of edited commands. pub fn edited_commands<Cm, H, F>(&mut self, commands: Cm, handler: H) where Cm: IntoIterator<Item = &'static str>, H: (Fn(Arc<contexts::Command<contexts::EditedText<C>>>, Arc<S>) -> F) + Send + Sync + 'static, F: Future<Output = ()> + Send + 'static, { let state = Arc::clone(&self.state); self.inner.edited_commands(commands, move |context| { handler(context, Arc::clone(&state)) }); } /// Adds a new handler for a sequence of edited commands which is run /// if the predicate returns true. pub fn edited_commands_if<Cm, H, HF, P, PF>( &mut self, commands: Cm, predicate: P, handler: H, ) where Cm: IntoIterator<Item = &'static str>, H: (Fn(Arc<contexts::Command<contexts::EditedText<C>>>, Arc<S>) -> HF) + Send + Sync + 'static, HF: Future<Output = ()> + Send + 'static, P: (Fn(Arc<contexts::Command<contexts::EditedText<C>>>, Arc<S>) -> PF) + Send + Sync + 'static, PF: Future<Output = bool> + Send + 'static, { let predicate = Arc::new(predicate); let handler = Arc::new(handler); self.edited_commands(commands, move |context, state| { let predicate = Arc::clone(&predicate); let handler = Arc::clone(&handler); async move { if predicate(Arc::clone(&context), Arc::clone(&state)).await { handler(context, state).await } } }); } handler! { contexts::Update<C>, /// Adds a new handler which is run after handling an update. after_update, /// Adds a new handler which is run after handling an update and /// if the predicate returns true. after_update_if, } handler! { contexts::Animation<C>, /// Adds a new handler for animations. animation, /// Adds a new handler for animations which is run if the predicate /// returns true. animation_if, } handler! { contexts::Audio<C>, /// Adds a new handler for audio. audio, /// Adds a new handler for audio which is run if the predicate /// returns true. audio_if, } handler! { contexts::Update<C>, /// Adds a new handler which is run before handling an update. before_update, /// Adds a new handler which is run before handling an update and /// if the predicate returns true. before_update_if, } handler! { contexts::ChosenInline<C>, /// Adds a new handler for chosen inline results. chosen_inline, /// Adds a new handler for chosen inline results which is run /// if the predicate returns true. chosen_inline_if, } handler! { contexts::Contact<C>, /// Adds a new handler for contacts. contact, /// Adds a new handler for contacts which is run if the predicate /// returns true. contact_if, } handler! { contexts::ConnectedWebsite<C>, /// Adds a new handler for connected websites. connected_website, /// Adds a new handler for connected websites which is run /// if the predicate returns true. connected_website_if, } handler! { contexts::CreatedGroup<C>, /// Adds a new handler for created groups. created_group, /// Adds a new handler for created groups which is run if the predicate /// returns true. created_group_if, } handler! { contexts::DataCallback<C>, /// Adds a new handler for data callbacks. data_callback, /// Adds a new handler for data callbacks which is run if the predicate /// returns true. data_callback_if, } handler! { contexts::DeletedChatPhoto<C>, /// Adds a new handler for deleted chat photos. deleted_chat_photo, /// Adds a new handler for deleted chat photos which is run /// if the predicate returns true. deleted_chat_photo_if, } handler! { contexts::Dice<C>, /// Adds a new handler for dice. dice, /// Adds a new handler for dice which is run if the predicate /// returns true. dice_if, } handler! { contexts::Document<C>, /// Adds a new handler for documents. document, /// Adds a new handler for documents which is run if the predicate /// returns true. document_if, } handler! { contexts::EditedAnimation<C>, /// Adds a new handler for edited animations. edited_animation, /// Adds a new handler for edited animations which is run /// if the predicate returns true. edited_animation_if, } handler! { contexts::EditedAudio<C>, /// Adds a new handler for edited audio. edited_audio, /// Adds a new handler for edited audio which is run if the predicate /// returns true. edited_audio_if, } handler! { contexts::EditedDocument<C>, /// Adds a new handler for edited documents. edited_document, /// Adds a new handler for edited documents which is run /// if the predicate returns true. edited_document_if, } handler! { contexts::EditedLocation<C>, /// Adds a new handler for edited locations. edited_location, /// Adds a new handler for edited locations which is run /// if the predicate returns true. edited_location_if, } handler! { contexts::EditedPhoto<C>, /// Adds a new handler for edited photos. edited_photo, /// Adds a new handler for edited photos which is run if the predicate /// returns true. edited_photo_if, } handler! { contexts::EditedText<C>, /// Adds a new handler for edited text messages. edited_text, /// Adds a new handler for edited text messages which is run /// if the predicate returns true. edited_text_if, } handler! { contexts::EditedVideo<C>, /// Adds a new handler for edited videos. edited_video, /// Adds a new handler for edited videos which is run if the predicate /// returns true. edited_video_if, } handler! { contexts::GameCallback<C>, /// Adds a new handler for game callbacks. game_callback, /// Adds a new handler for game callbacks which is run if the predicate /// returns true. game_callback_if, } handler! { contexts::Game<C>, /// Adds a new handler for game messages. game, /// Adds a new handler for game messages which is run if the predicate /// returns true. game_if, } handler! { contexts::Inline<C>, /// Adds a new handler for inline queries. inline, /// Adds a new handler for inline queries which is run if the predicate /// returns true. inline_if, } handler! { contexts::Invoice<C>, /// Adds a new handler for invoices. invoice, /// Adds a new handler for invoices which is run if the predicate /// returns true. invoice_if, } handler! { contexts::LeftMember<C>, /// Adds a new handler for left members. left_member, /// Adds a new handler for left members which is run if the predicate /// returns true. left_member_if, } handler! { contexts::Location<C>, /// Adds a new handler for locations. location, /// Adds a new handler for locations which is run if the predicate /// returns true. location_if, } handler! { contexts::Migration<C>, /// Adds a new handler for migrations. migration, /// Adds a new handler for migrations which is run if the predicate /// returns true. migration_if, } handler! { contexts::NewChatPhoto<C>, /// Adds a new handler for new chat photos. new_chat_photo, /// Adds a new handler for new chat photos which is run if the predicate /// returns true. new_chat_photo_if, } handler! { contexts::NewChatTitle<C>, /// Adds a new handler for new chat titles. new_chat_title, /// Adds a new handler for new chat titles which is run if the predicate /// returns true. new_chat_title_if, } handler! { contexts::NewMembers<C>, /// Adds a new handler for new members. new_members, /// Adds a new handler for new members which is run if the predicate /// returns true. new_members_if, } handler! { contexts::Passport<C>, /// Adds a new handler for passport data. passport, /// Adds a new handler for passport data which is run if the predicate /// returns true. passport_if, } handler! { contexts::Payment<C>, /// Adds a new handler for successful payments. payment, /// Adds a new handler for successful payments which is run /// if the predicate returns true. payment_if, } handler! { contexts::Photo<C>, /// Adds a new handler for photos. photo, /// Adds a new handler for photos which is run if the predicate /// returns true. photo_if, } handler! { contexts::PinnedMessage<C>, /// Adds a new handler for pinned messages. pinned_message, /// Adds a new handler for pinned messages which is run if the predicate /// returns true. pinned_message_if, } handler! { contexts::Poll<C>, /// Adds a new handler for poll messages. poll, /// Adds a new handler for poll messages which is run if the predicate /// returns true. poll_if, } handler! { contexts::PreCheckout<C>, /// Adds a new handler for pre-checkout queries. pre_checkout, /// Adds a new handler for pre-checkout queries which is run /// if the predicate returns true. pre_checkout_if, } handler! { contexts::Shipping<C>, /// Adds a new handler for shipping queries. shipping, /// Adds a new handler for shipping queries which is run /// if the predicate returns true. shipping_if, } handler! { contexts::Sticker<C>, /// Adds a new handler for stickers. sticker, /// Adds a new handler for stickers which is run if the predicate /// returns true. sticker_if, } handler! { contexts::Text<C>, /// Adds a new handler for text messages. text, /// Adds a new handler for text messages which is run if the predicate /// returns true. text_if, } handler! { contexts::Unhandled<C>, /// Adds a new handler for unhandled updates. unhandled, /// Adds a new handler for unhandled updates which is run /// if the predicate returns true. unhandled_if, } handler! { contexts::UpdatedPoll<C>, /// Adds a new handler for new states of polls. updated_poll, /// Adds a new handler for new states of polls which is run /// if the predicate returns true. updated_poll_if, } handler! { contexts::PollAnswer<C>, /// Adds a new handler for new answers in the poll. poll_answer, /// Adds a new handler for new answers in the poll which is run /// if the predicate returns true. poll_answer_if, } handler! { contexts::Venue<C>, /// Adds a new handler for venues. venue, /// Adds a new handler for venues which is run if the predicate /// returns true. venue_if, } handler! { contexts::Video<C>, /// Adds a new handler for videos. video, /// Adds a new handler for videos which is run if the predicate /// returns true. video_if, } handler! { contexts::VideoNote<C>, /// Adds a new handler for video notes. video_note, /// Adds a new handler for video notes which is run if the predicate /// returns true. video_note_if, } handler! { contexts::Voice<C>, /// Adds a new handler for voice messages. voice, /// Adds a new handler for voice messages which is run if the predicate /// returns true. voice_if, } } impl<C: Connector, S> StatefulEventLoop<C, S> { /// Fetches the bot's username. /// /// The username is used when checking if a command such as /// `/command@username` was directed to the bot. pub async fn fetch_username(&mut self) -> Result<(), errors::MethodCall> { self.inner.fetch_username().await } }