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/// Chooses if a notification will be sent for a new message. #[derive(Debug, PartialEq, Eq, Clone, Copy, Hash)] // todo: #[non_exhaustive] pub enum NotificationState { /// The notification will be enabled. Enabled, /// The notification will be disabled. Disabled, } impl NotificationState { /// Checks if the state is `Enabled`. pub fn is_enabled(self) -> bool { self == NotificationState::Enabled } /// Checks if the state is `Disabled`. pub fn is_disabled(self) -> bool { self == NotificationState::Disabled } }