use ::serde::{Deserialize, Serialize};
use crate::helpers::{buffer_to_hex, hex_to_buffer};
use crate::ColorTransformWithAlpha;
use crate::Filter;
use crate::Matrix;
use crate::{BlendMode, SoundInfo};
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub struct ButtonRecord {
pub state_up: bool,
pub state_over: bool,
pub state_down: bool,
pub state_hit_test: bool,
pub character_id: u16,
pub depth: u16,
pub matrix: Matrix,
#[serde(skip_serializing_if = "Option::is_none")]
pub color_transform: Option<ColorTransformWithAlpha>,
pub filters: Vec<Filter>,
pub blend_mode: BlendMode,
}
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub struct ButtonCondAction {
#[serde(skip_serializing_if = "Option::is_none")]
pub conditions: Option<ButtonCond>,
#[serde(serialize_with = "buffer_to_hex", deserialize_with = "hex_to_buffer")]
pub actions: Vec<u8>,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub struct ButtonCond {
pub idle_to_over_up: bool,
pub over_up_to_idle: bool,
pub over_up_to_over_down: bool,
pub over_down_to_over_up: bool,
pub over_down_to_out_down: bool,
pub out_down_to_over_down: bool,
pub out_down_to_idle: bool,
pub idle_to_over_down: bool,
pub over_down_to_idle: bool,
#[serde(skip_serializing_if = "Option::is_none")]
pub key_press: Option<u32>,
}
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub struct ButtonSound {
pub sound_id: u16,
pub sound_info: SoundInfo,
}