[−][src]Crate surfman
Cross-platform GPU device and surface management.
You can use this crate to multithread a graphics application so that rendering happens on multiple threads, sharing textures among them in the most efficient manner. It may also be useful as a lightweight framework for just initializing rendering in native applications. This is in contrast to crates like SDL, GLFW, winit, and Glutin, all of which have a broader focus in that they manage windowing and the event loop as well.
Re-exports
pub use platform::default::connection::Connection; |
pub use platform::default::connection::NativeConnection; |
pub use platform::default::context::Context; |
pub use platform::default::context::ContextDescriptor; |
pub use platform::default::context::NativeContext; |
pub use platform::default::device::Adapter; |
pub use platform::default::device::Device; |
pub use platform::default::device::NativeDevice; |
pub use platform::default::surface::NativeWidget; |
pub use platform::default::surface::Surface; |
pub use platform::default::surface::SurfaceTexture; |
pub use crate::error::Error; |
pub use crate::error::WindowingApiError; |
Modules
connection | The abstract interface that all connections conform to. |
device | The abstract interface that all devices conform to. |
error | Various errors that methods can produce. |
macros | A macro for use in the top-level crate. |
platform | Platform-specific backends. |
Macros
declare_surfman | When using |
Structs
ContextAttributeFlags | Various flags that control attributes of the context and/or surfaces created from that context. |
ContextAttributes | Attributes that control aspects of a context and/or surfaces created from that context. |
ContextID | A unique ID among all currently-allocated contexts. |
GLVersion | Describes the OpenGL version that is requested when a context is created. |
SurfaceID | A unique ID per allocated surface. |
SurfaceInfo | Various data about the surface. |
SystemSurfaceInfo | Various data about the surface. |
Enums
GLApi | The API (OpenGL or OpenGL ES). |
SurfaceAccess | Specifies how and if the CPU has direct access to the surface data. |
SurfaceType | Information specific to the type of surface: generic or widget. |