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pub mod player;
pub use player::Player;
pub mod framebuffer;
pub use framebuffer::{Framebuffer, RGB};
pub mod map;
pub use map::Map;
pub mod renderer;
pub use renderer::render;
pub mod sprite;
pub use sprite::{Sprite, Sprites};
pub mod texture;
pub use texture::Texture;

const PI: f64 = std::f64::consts::PI;