Struct steamlocate::SteamApp [−][src]
An instance of an installed Steam app.
Example
let mut steamdir = SteamDir::locate().unwrap(); let gmod = steamdir.app(&4000); println!("{:#?}", gmod.unwrap());
ⓘ
SteamApp ( appid: u32: 4000, path: PathBuf: "C:\\Program Files (x86)\\steamapps\\common\\GarrysMod", vdf: <steamy_vdf::Table>, name: Some(String: "Garry's Mod"), last_user: Some(u64: 76561198040894045) // This will be a steamid_ng::SteamID if the "steamid_ng" feature is enabled )
Fields
appid: u32
The app ID of this Steam app.
path: PathBuf
The path to the installation directory of this Steam app.
Example: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod
vdf: Table
name: Option<String>
The store name of the Steam app.
last_user: Option<u64>
The SteamID64 of the last Steam user that played this game on the filesystem.
This crate supports steamid-ng and can automatically convert this to a SteamID for you.
To enable this feature, build with cargo build --features steamid_ng
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for SteamApp
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impl Send for SteamApp
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impl Sync for SteamApp
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impl Unpin for SteamApp
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impl UnwindSafe for SteamApp
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,