use webcore::value::Reference;
use webcore::try_from::TryInto;
use webapi::event::{IEvent, Event, ConcreteEvent};
use webapi::gamepad::Gamepad;
pub trait IGamepadEvent: IEvent {
#[inline]
fn gamepad( &self ) -> Gamepad {
js!(
return @{self.as_ref()}.gamepad;
).try_into().unwrap()
}
}
#[derive(Clone, Debug, Eq, PartialEq, ReferenceType)]
#[reference(instance_of = "GamepadEvent")]
#[reference(subclass_of(Event))]
pub struct GamepadEvent( Reference );
impl IEvent for GamepadEvent {}
impl IGamepadEvent for GamepadEvent {}
#[derive(Clone, Debug, Eq, PartialEq, ReferenceType)]
#[reference(instance_of = "GamepadEvent")]
#[reference(subclass_of(Event, GamepadEvent))]
pub struct GamepadConnectedEvent( Reference );
impl IEvent for GamepadConnectedEvent {}
impl IGamepadEvent for GamepadConnectedEvent {}
impl ConcreteEvent for GamepadConnectedEvent {
const EVENT_TYPE: &'static str = "gamepadconnected";
}
#[derive(Clone, Debug, Eq, PartialEq, ReferenceType)]
#[reference(instance_of = "GamepadEvent")]
#[reference(subclass_of(Event, GamepadEvent))]
pub struct GamepadDisconnectedEvent( Reference );
impl IEvent for GamepadDisconnectedEvent {}
impl IGamepadEvent for GamepadDisconnectedEvent {}
impl ConcreteEvent for GamepadDisconnectedEvent {
const EVENT_TYPE: &'static str = "gamepaddisconnected";
}
#[cfg(all(test, feature = "web_test"))]
mod tests {
use super::*;
#[test]
fn test_gamepad_connected_event() {
let event: GamepadConnectedEvent = js!(
return new GamepadEvent("gamepadconnected");
).try_into().unwrap();
assert_eq!(event.event_type(), "gamepadconnected");
}
#[test]
fn test_gamepad_disconnected_event() {
let event: GamepadDisconnectedEvent = js!(
return new GamepadEvent("gamepaddisconnected");
).try_into().unwrap();
assert_eq!(event.event_type(), "gamepaddisconnected");
}
}