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use hal::{blocking::delay::DelayMs, digital::v2::OutputPin};
use crate::{
displayrotation::DisplayRotation, interface::DisplayInterface,
mode::displaymode::DisplayModeTrait, properties::DisplayProperties, Error,
};
pub struct GraphicsMode<DI>
where
DI: DisplayInterface,
{
properties: DisplayProperties<DI>,
buffer: [u8; 1024],
min_x: u8,
max_x: u8,
min_y: u8,
max_y: u8,
}
impl<DI> DisplayModeTrait<DI> for GraphicsMode<DI>
where
DI: DisplayInterface,
{
fn new(properties: DisplayProperties<DI>) -> Self {
GraphicsMode {
properties,
buffer: [0; 1024],
min_x: 255,
max_x: 0,
min_y: 255,
max_y: 0,
}
}
fn release(self) -> DisplayProperties<DI> {
self.properties
}
}
impl<DI> GraphicsMode<DI>
where
DI: DisplayInterface,
{
pub fn clear(&mut self) {
self.buffer = [0; 1024];
let (width, height) = self.get_dimensions();
self.min_x = 0;
self.max_x = width - 1;
self.min_y = 0;
self.max_y = height - 1;
}
pub fn reset<RST, DELAY, PinE>(
&mut self,
rst: &mut RST,
delay: &mut DELAY,
) -> Result<(), Error<(), PinE>>
where
RST: OutputPin<Error = PinE>,
DELAY: DelayMs<u8>,
{
rst.set_high().map_err(Error::Pin)?;
delay.delay_ms(1);
rst.set_low().map_err(Error::Pin)?;
delay.delay_ms(10);
rst.set_high().map_err(Error::Pin)
}
pub fn flush(&mut self) -> Result<(), DI::Error> {
if self.max_x < self.min_x || self.max_y < self.min_y {
return Ok(());
}
let (width, height) = self.get_dimensions();
let disp_min_x = self.min_x;
let disp_min_y = self.min_y;
let (disp_max_x, disp_max_y) = match self.properties.get_rotation() {
DisplayRotation::Rotate0 | DisplayRotation::Rotate180 => {
((self.max_x + 1).min(width), (self.max_y | 7).min(height))
}
DisplayRotation::Rotate90 | DisplayRotation::Rotate270 => {
((self.max_x | 7).min(width), (self.max_y + 1).min(height))
}
};
self.min_x = width - 1;
self.max_x = 0;
self.min_y = width - 1;
self.max_y = 0;
let offs = self.properties.display_offset;
match self.properties.get_rotation() {
DisplayRotation::Rotate0 | DisplayRotation::Rotate180 => {
self.properties.set_draw_area(
(disp_min_x + offs.0, disp_min_y + offs.1),
(disp_max_x + offs.0, disp_max_y + offs.1),
)?;
self.properties.bounded_draw(
&self.buffer,
width as usize,
(disp_min_x, disp_min_y),
(disp_max_x, disp_max_y),
)
}
DisplayRotation::Rotate90 | DisplayRotation::Rotate270 => {
self.properties.set_draw_area(
(disp_min_y + offs.1, disp_min_x + offs.0),
(disp_max_y + offs.1, disp_max_x + offs.0),
)?;
self.properties.bounded_draw(
&self.buffer,
height as usize,
(disp_min_y, disp_min_x),
(disp_max_y, disp_max_x),
)
}
}
}
pub fn set_pixel(&mut self, x: u32, y: u32, value: u8) {
let (display_width, _) = self.properties.get_size().dimensions();
let display_rotation = self.properties.get_rotation();
let idx = match display_rotation {
DisplayRotation::Rotate0 | DisplayRotation::Rotate180 => {
if x >= display_width as u32 {
return;
}
((y as usize) / 8 * display_width as usize) + (x as usize)
}
DisplayRotation::Rotate90 | DisplayRotation::Rotate270 => {
if y >= display_width as u32 {
return;
}
((x as usize) / 8 * display_width as usize) + (y as usize)
}
};
if idx >= self.buffer.len() {
return;
}
self.min_x = self.min_x.min(x as u8);
self.max_x = self.max_x.max(x as u8);
self.min_y = self.min_y.min(y as u8);
self.max_y = self.max_y.max(y as u8);
let (byte, bit) = match display_rotation {
DisplayRotation::Rotate0 | DisplayRotation::Rotate180 => {
let byte =
&mut self.buffer[((y as usize) / 8 * display_width as usize) + (x as usize)];
let bit = 1 << (y % 8);
(byte, bit)
}
DisplayRotation::Rotate90 | DisplayRotation::Rotate270 => {
let byte =
&mut self.buffer[((x as usize) / 8 * display_width as usize) + (y as usize)];
let bit = 1 << (x % 8);
(byte, bit)
}
};
if value == 0 {
*byte &= !bit;
} else {
*byte |= bit;
}
}
pub fn init(&mut self) -> Result<(), DI::Error> {
self.clear();
self.properties.init_column_mode()
}
pub fn get_dimensions(&self) -> (u8, u8) {
self.properties.get_dimensions()
}
pub fn set_rotation(&mut self, rot: DisplayRotation) -> Result<(), DI::Error> {
self.properties.set_rotation(rot)
}
pub fn display_on(&mut self, on: bool) -> Result<(), DI::Error> {
self.properties.display_on(on)
}
}
#[cfg(feature = "graphics")]
use core::convert::TryInto;
#[cfg(feature = "graphics")]
use embedded_graphics::{
drawable,
geometry::Size,
pixelcolor::{
raw::{RawData, RawU1},
BinaryColor,
},
DrawTarget,
};
#[cfg(feature = "graphics")]
impl<DI> DrawTarget<BinaryColor> for GraphicsMode<DI>
where
DI: DisplayInterface,
{
fn draw_pixel(&mut self, pixel: drawable::Pixel<BinaryColor>) {
let drawable::Pixel(pos, color) = pixel;
if pos.x < 0 || pos.y < 0 {
return;
}
self.set_pixel(
(pos.x).try_into().unwrap(),
(pos.y).try_into().unwrap(),
RawU1::from(color).into_inner(),
);
}
fn size(&self) -> Size {
let (w, h) = self.get_dimensions();
Size::new(w as u32, h as u32)
}
}