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/*! This crate allows simple parsing of [SpyParty][1] replays. It parses everything that is currently documented about the header, but the rest of the replay is currently undocumented (and constantly changing) and therefore not parsed. It currently supports versions 3 to 6 (the most current) of the replay. # Examples ``` use std::fs::File; use spyparty::{Replay, Map}; let mut file = File::open("tests/basicv6.replay").unwrap(); let replay = Replay::from_reader(&mut file).unwrap(); assert_eq!(replay.header.replay_version, 6); assert_eq!(replay.header.result_data.map, Map::Teien); ``` # Notes A lot of the work reverse engineering the replay was done by LtHummus with his Python project, [SpyPartyParse][2]. This was also helped by checker (SpyParty's almighty creator), who has now [documented the replay header][3] for us over on the SpyParty beta forums (you need to own the game to see these). [1]: http://www.spyparty.com [2]: https://github.com/LtHummus/SpyPartyParse [3]: https://secure.spyparty.com/beta/forums/viewtopic.php?f=8&t=2309&p=50270 */ #[macro_use] mod error; pub mod replay; mod game_mode; mod game_result; mod map; mod mission; mod utils; pub use error::{Error, Result}; pub use game_mode::GameMode; pub use game_result::GameResult; pub use map::Map; pub use mission::Mission; pub use replay::Replay;