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pub use cgmath::{Matrix4, Vector2, Vector3, Vector4, Quaternion}; pub use num_traits::{One, Zero}; pub use scale::*; // some useful aliases pub type V2<T> = Vector2<T>; pub type V3<T> = Vector3<T>; pub type V4<T> = Vector4<T>; pub type M44<T> = Matrix4<T>; pub type Quat<T> = Quaternion<T>;