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use number_traits::Float;
use mat4;

use specs::{VecStorage, Component};


pub struct Transform3D<T: 'static + Sync + Send + Copy + Float>(pub [T; 16]);


impl<T: 'static + Sync + Send + Copy + Float> Component for Transform3D<T> {
    type Storage = VecStorage<Self>;
}


impl<T: 'static + Sync + Send + Copy + Float> Default for Transform3D<T> {

    #[inline(always)]
    fn default() -> Self {
        Transform3D(mat4::new_identity())
    }
}


impl<T: 'static + Sync + Send + Copy + Float> Transform3D<T> {

    #[inline(always)]
    pub fn new() -> Self {
        Transform3D(mat4::new_identity())
    }
}