[−][src]Function specs_blit::load
pub fn load(sprite: BlitBuffer) -> Result<SpriteRef>
Load a sprite buffer and place it onto the heap.
Returns an index that can be used in sprite components.
use blit::{BlitBuffer, Color}; use specs_blit::load; const MASK_COLOR: u32 = 0xFF00FF; // Create a sprite of 2 pixels let sprite = BlitBuffer::from_buffer(&[0, MASK_COLOR], 1, Color::from_u32(MASK_COLOR)); // Load the sprite and get a reference let sprite_ref = load(sprite)?;