use solverforge_config::ConstructionObligation;
use solverforge_core::domain::PlanningSolution;
use solverforge_core::score::Score;
use solverforge_scoring::Director;
use super::decision::{
is_first_fit_improvement, select_best_fit, select_first_feasible, select_first_fit,
ScoredChoiceTracker,
};
use super::evaluation::evaluate_trial_move;
use super::forager::{
BestFitForager, ConstructionChoice, ConstructionForager, FirstFeasibleForager, FirstFitForager,
StrongestFitForager, WeakestFitForager,
};
use super::forager_step::{
select_best_fit_index, select_first_feasible_index, select_first_fit_index,
select_strongest_fit_index, select_weakest_fit_index,
};
use super::Placement;
use crate::heuristic::r#move::Move;
use crate::scope::{ProgressCallback, StepScope};
impl<S, M> ConstructionForager<S, M> for FirstFitForager<S, M>
where
S: PlanningSolution,
M: Move<S>,
{
fn pick_move_index<D: Director<S>>(
&self,
placement: &Placement<S, M>,
score_director: &mut D,
) -> ConstructionChoice {
let mut first_doable = None;
let baseline_score = placement
.keep_current_legal()
.then(|| score_director.calculate_score());
for (idx, m) in placement.moves.iter().enumerate() {
if !m.is_doable(score_director) {
continue;
}
if let Some(baseline_score) = baseline_score {
let candidate_score = evaluate_trial_move(score_director, m);
if is_first_fit_improvement(baseline_score, candidate_score) {
first_doable = Some(idx);
break;
}
} else {
first_doable = Some(idx);
break;
}
}
select_first_fit(first_doable)
}
fn select_move_index<D, BestCb>(
&self,
placement: &Placement<S, M>,
construction_obligation: ConstructionObligation,
step_scope: &mut StepScope<'_, '_, '_, S, D, BestCb>,
) -> Option<ConstructionChoice>
where
D: Director<S>,
BestCb: ProgressCallback<S>,
{
select_first_fit_index(placement, construction_obligation, step_scope)
}
}
impl<S, M> ConstructionForager<S, M> for BestFitForager<S, M>
where
S: PlanningSolution,
M: Move<S>,
{
fn pick_move_index<D: Director<S>>(
&self,
placement: &Placement<S, M>,
score_director: &mut D,
) -> ConstructionChoice {
let baseline_score = placement
.keep_current_legal()
.then(|| score_director.calculate_score());
let mut tracker = ScoredChoiceTracker::default();
for (idx, m) in placement.moves.iter().enumerate() {
if !m.is_doable(score_director) {
continue;
}
let score = evaluate_trial_move(score_director, m);
tracker.consider(idx, score);
}
select_best_fit(tracker, baseline_score)
}
fn select_move_index<D, BestCb>(
&self,
placement: &Placement<S, M>,
construction_obligation: ConstructionObligation,
step_scope: &mut StepScope<'_, '_, '_, S, D, BestCb>,
) -> Option<ConstructionChoice>
where
D: Director<S>,
BestCb: ProgressCallback<S>,
{
select_best_fit_index(placement, construction_obligation, step_scope)
}
}
impl<S, M> ConstructionForager<S, M> for FirstFeasibleForager<S, M>
where
S: PlanningSolution,
M: Move<S>,
{
fn pick_move_index<D: Director<S>>(
&self,
placement: &Placement<S, M>,
score_director: &mut D,
) -> ConstructionChoice {
let baseline_score = placement
.keep_current_legal()
.then(|| score_director.calculate_score());
let mut fallback_tracker = ScoredChoiceTracker::default();
let mut first_feasible = None;
for (idx, m) in placement.moves.iter().enumerate() {
if !m.is_doable(score_director) {
continue;
}
let score = evaluate_trial_move(score_director, m);
if score.is_feasible() {
first_feasible = Some(idx);
break;
}
fallback_tracker.consider(idx, score);
}
select_first_feasible(first_feasible, fallback_tracker, baseline_score)
}
fn select_move_index<D, BestCb>(
&self,
placement: &Placement<S, M>,
construction_obligation: ConstructionObligation,
step_scope: &mut StepScope<'_, '_, '_, S, D, BestCb>,
) -> Option<ConstructionChoice>
where
D: Director<S>,
BestCb: ProgressCallback<S>,
{
select_first_feasible_index(placement, construction_obligation, step_scope)
}
}
impl<S, M> ConstructionForager<S, M> for WeakestFitForager<S, M>
where
S: PlanningSolution,
S::Score: Score,
M: Move<S>,
{
fn pick_move_index<D: Director<S>>(
&self,
placement: &Placement<S, M>,
score_director: &mut D,
) -> ConstructionChoice {
let mut best_idx: Option<usize> = None;
let mut min_strength: Option<i64> = None;
for (idx, m) in placement.moves.iter().enumerate() {
if !m.is_doable(score_director) {
continue;
}
let strength = self.strength(m, score_director.working_solution());
let is_weaker = match min_strength {
None => true,
Some(best) => strength < best,
};
if is_weaker {
best_idx = Some(idx);
min_strength = Some(strength);
}
}
let Some(best_idx) = best_idx else {
return ConstructionChoice::KeepCurrent;
};
if !placement.keep_current_legal() {
return ConstructionChoice::Select(best_idx);
}
let baseline_score = score_director.calculate_score();
let candidate_score = evaluate_trial_move(score_director, &placement.moves[best_idx]);
if candidate_score > baseline_score {
ConstructionChoice::Select(best_idx)
} else {
ConstructionChoice::KeepCurrent
}
}
fn select_move_index<D, BestCb>(
&self,
placement: &Placement<S, M>,
construction_obligation: ConstructionObligation,
step_scope: &mut StepScope<'_, '_, '_, S, D, BestCb>,
) -> Option<ConstructionChoice>
where
D: Director<S>,
BestCb: ProgressCallback<S>,
{
select_weakest_fit_index(self, placement, construction_obligation, step_scope)
}
}
impl<S, M> ConstructionForager<S, M> for StrongestFitForager<S, M>
where
S: PlanningSolution,
S::Score: Score,
M: Move<S>,
{
fn pick_move_index<D: Director<S>>(
&self,
placement: &Placement<S, M>,
score_director: &mut D,
) -> ConstructionChoice {
let mut best_idx: Option<usize> = None;
let mut max_strength: Option<i64> = None;
for (idx, m) in placement.moves.iter().enumerate() {
if !m.is_doable(score_director) {
continue;
}
let strength = self.strength(m, score_director.working_solution());
let is_stronger = match max_strength {
None => true,
Some(best) => strength > best,
};
if is_stronger {
best_idx = Some(idx);
max_strength = Some(strength);
}
}
let Some(best_idx) = best_idx else {
return ConstructionChoice::KeepCurrent;
};
if !placement.keep_current_legal() {
return ConstructionChoice::Select(best_idx);
}
let baseline_score = score_director.calculate_score();
let candidate_score = evaluate_trial_move(score_director, &placement.moves[best_idx]);
if candidate_score > baseline_score {
ConstructionChoice::Select(best_idx)
} else {
ConstructionChoice::KeepCurrent
}
}
fn select_move_index<D, BestCb>(
&self,
placement: &Placement<S, M>,
construction_obligation: ConstructionObligation,
step_scope: &mut StepScope<'_, '_, '_, S, D, BestCb>,
) -> Option<ConstructionChoice>
where
D: Director<S>,
BestCb: ProgressCallback<S>,
{
select_strongest_fit_index(self, placement, construction_obligation, step_scope)
}
}