1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
#[derive(Copy, Clone, Debug)]
pub struct Color {
    pub red: f32,
    pub green: f32,
    pub blue: f32,
    pub alpha: f32,
}

impl Color {
    pub fn new(red: f32, green: f32, blue: f32, alpha: f32) -> Self {
        Self {
            red,
            green,
            blue,
            alpha,
        }
    }
}

impl Default for Color {
    fn default() -> Self {
        Color {
            red: 1.,
            green: 1.,
            blue: 1.,
            alpha: 1.,
        }
    }
}

impl Into<[f32; 4]> for Color {
    fn into(self) -> [f32; 4] {
        [self.red, self.green, self.blue, self.alpha]
    }
}

impl From<[f32; 4]> for Color {
    fn from([red, green, blue, alpha]: [f32; 4]) -> Self {
        Self {
            red,
            green,
            blue,
            alpha,
        }
    }
}

impl Into<solstice::Color<solstice::ClampedF32>> for Color {
    fn into(self) -> solstice::Color<solstice::ClampedF32> {
        solstice::Color {
            red: self.red.into(),
            blue: self.blue.into(),
            green: self.green.into(),
            alpha: self.alpha.into(),
        }
    }
}

impl Into<mint::Vector4<f32>> for Color {
    fn into(self) -> mint::Vector4<f32> {
        mint::Vector4 {
            x: self.red,
            y: self.green,
            z: self.blue,
            w: self.alpha,
        }
    }
}