Trait solstice_2d::Draw [−][src]
Required methods
fn draw(&mut self, geometry: G)
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fn draw_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn draw_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn stroke(&mut self, geometry: G)
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fn stroke_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn stroke_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn image<T: Texture>(&mut self, geometry: G, texture: T)
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fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C) where
T: Texture,
C: Into<Color>,
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T: Texture,
C: Into<Color>,
fn image_with_transform<T, TX>(
&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
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&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
fn image_with_color_and_transform<T, C, TX>(
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
[src]
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
Implementors
impl<G> Draw<Vertex2D, G> for DrawList<'_> where
G: Geometry<Vertex2D> + Clone + 'static,
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G: Geometry<Vertex2D> + Clone + 'static,
fn draw(&mut self, geometry: G)
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fn draw_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
[src]
&mut self,
geometry: G,
transform: TX
)
fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn draw_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn stroke(&mut self, geometry: G)
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fn stroke_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn stroke_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn image<T: Texture>(&mut self, geometry: G, texture: T)
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fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C) where
T: Texture,
C: Into<Color>,
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T: Texture,
C: Into<Color>,
fn image_with_transform<T, TX>(
&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
[src]
&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
fn image_with_color_and_transform<T, C, TX>(
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
[src]
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
impl<G> Draw<Vertex3D, G> for DrawList<'_> where
G: Geometry<Vertex3D> + Clone + 'static,
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G: Geometry<Vertex3D> + Clone + 'static,
fn draw(&mut self, geometry: G)
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fn draw_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
[src]
&mut self,
geometry: G,
transform: TX
)
fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn draw_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn stroke(&mut self, geometry: G)
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fn stroke_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
[src]
&mut self,
geometry: G,
transform: TX
)
fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn stroke_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
[src]
&mut self,
geometry: G,
color: C,
transform: TX
)
fn image<T: Texture>(&mut self, geometry: G, texture: T)
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fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C) where
T: Texture,
C: Into<Color>,
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T: Texture,
C: Into<Color>,
fn image_with_transform<T, TX>(
&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
[src]
&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
fn image_with_color_and_transform<T, C, TX>(
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
[src]
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,