Struct solstice_2d::GraphicsLock [−][src]
pub struct GraphicsLock<'a, 'b> { /* fields omitted */ }
Implementations
impl GraphicsLock<'_, '_>
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impl GraphicsLock<'_, '_>
[src]Methods from Deref<Target = DrawList<'b>>
pub fn clear<C: Into<Color>>(&mut self, color: C)
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pub fn print<T>(
&mut self,
text: T,
font_id: FontId,
scale: f32,
bounds: Rectangle
) where
T: Into<Cow<'a, str>>,
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&mut self,
text: T,
font_id: FontId,
scale: f32,
bounds: Rectangle
) where
T: Into<Cow<'a, str>>,
pub fn line_2d<G>(&mut self, points: G) where
G: Into<Cow<'a, [LineVertex]>>,
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G: Into<Cow<'a, [LineVertex]>>,
pub fn line_3d<G>(&mut self, points: G) where
G: Into<Cow<'a, [LineVertex]>>,
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G: Into<Cow<'a, [LineVertex]>>,
pub fn set_color<C: Into<Color>>(&mut self, color: C)
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pub fn set_transform<T: Into<Transform3D>>(&mut self, transform: T)
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pub fn get_transform(&self) -> Transform3D
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pub fn set_camera<T: Into<Transform3D>>(&mut self, camera: T)
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pub fn set_projection_mode(&mut self, projection_mode: Option<Projection>)
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pub fn set_canvas(&mut self, target: Option<Canvas>)
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pub fn set_shader(&mut self, shader: Option<Shader>)
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Trait Implementations
impl<'b> Deref for GraphicsLock<'_, 'b>
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impl<'b> Deref for GraphicsLock<'_, 'b>
[src]impl DerefMut for GraphicsLock<'_, '_>
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impl DerefMut for GraphicsLock<'_, '_>
[src]Auto Trait Implementations
impl<'a, 'b> RefUnwindSafe for GraphicsLock<'a, 'b>
impl<'a, 'b> Send for GraphicsLock<'a, 'b>
impl<'a, 'b> Sync for GraphicsLock<'a, 'b>
impl<'a, 'b> Unpin for GraphicsLock<'a, 'b>
impl<'a, 'b> !UnwindSafe for GraphicsLock<'a, 'b>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,