Struct solstice_2d::Sphere [−][src]
pub struct Sphere { pub radius: f32, pub width_segments: u32, pub height_segments: u32, pub phi_start: Rad, pub phi_length: Rad, pub theta_start: Rad, pub theta_length: Rad, }
Fields
radius: f32
width_segments: u32
height_segments: u32
phi_start: Rad
phi_length: Rad
theta_start: Rad
theta_length: Rad
Trait Implementations
impl PartialOrd<Sphere> for Sphere
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impl PartialOrd<Sphere> for Sphere
[src]impl StructuralPartialEq for Sphere
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impl StructuralPartialEq for Sphere
[src]Auto Trait Implementations
impl RefUnwindSafe for Sphere
impl RefUnwindSafe for Sphere
impl UnwindSafe for Sphere
impl UnwindSafe for Sphere
Blanket Implementations
impl<'a, V, T> GeometryKind<'a, V> for T where
T: PartialEq<T> + Into<MeshVariant<'a, V>>,
V: Vertex,
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impl<'a, V, T> GeometryKind<'a, V> for T where
T: PartialEq<T> + Into<MeshVariant<'a, V>>,
V: Vertex,
[src]impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,