#[repr(C)]
pub struct EpochSchedule { pub slots_per_epoch: u64, pub leader_schedule_slot_offset: u64, pub warmup: bool, pub first_normal_epoch: Epoch, pub first_normal_slot: Slot, }

Fields

slots_per_epoch: u64

The maximum number of slots in each epoch.

leader_schedule_slot_offset: u64

A number of slots before beginning of an epoch to calculate a leader schedule for that epoch

warmup: bool

whether epochs start short and grow

first_normal_epoch: Epoch

basically: log2(slots_per_epoch) - log2(MINIMUM_SLOTS_PER_EPOCH)

first_normal_slot: Slot

basically: MINIMUM_SLOTS_PER_EPOCH * (2.pow(first_normal_epoch) - 1)

Implementations

get the length of the given epoch (in slots)

get the epoch for which the given slot should save off information about stakers

get epoch for the given slot

get epoch and offset into the epoch for the given slot

Trait Implementations

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Auto Trait Implementations

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