{
"source": "layout/solver.rs",
"items": [
{
"name": "SolvedItem",
"kind": "struct",
"signature": "pub struct SolvedItem",
"line": 14,
"doc": "A positioned layout element with normalized coordinates ready for rendering.\nS ol ve di te m struct."
},
{
"name": "ItemKind",
"kind": "enum",
"signature": "pub enum ItemKind { Panel, HandleH, HandleV } impl ItemKind",
"line": 34,
"doc": "Discriminates between content panels and drag handles in a solved layout.\nI te mk in d enum."
},
{
"name": "as_str",
"kind": "fn",
"signature": "pub fn as_str(&self) -> &'static str",
"line": 38,
"doc": "Return a stable string identifier for this item kind."
},
{
"name": "Solver",
"kind": "struct",
"signature": "pub struct Solver",
"line": 48,
"doc": "Walks a `PanelNode` tree and emits flat `SolvedItem` rectangles with normalized coordinates."
},
{
"name": "new",
"kind": "fn",
"signature": "pub fn new(win_w: f32, win_h: f32) -> Self",
"line": 58,
"doc": "Create a solver targeting the given window pixel dimensions."
},
{
"name": "solve",
"kind": "fn",
"signature": "pub fn solve(mut self, root: &PanelNode) -> Vec<SolvedItem>",
"line": 63,
"doc": "Consume the solver, recursively visit the tree, and return all solved items."
}
]
}