Trait skeletal_animation::skinned_renderer::HasShaderSources
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[src]
pub trait HasShaderSources<'a> { fn vertex_shader_source() -> ShaderSource<'a>; fn fragment_shader_source() -> ShaderSource<'a>; }
Required Methods
fn vertex_shader_source() -> ShaderSource<'a>
fn fragment_shader_source() -> ShaderSource<'a>
Implementors
impl<'a> HasShaderSources<'a> for Matrix4<f32>
impl<'a> HasShaderSources<'a> for DualQuaternion<f32>