1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
/* LICENSE BEGIN
    This file is part of the SixtyFPS Project -- https://sixtyfps.io
    Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
    Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>

    SPDX-License-Identifier: GPL-3.0-only
    This file is also available under commercial licensing terms.
    Please contact info@sixtyfps.io for more information.
LICENSE END */
/*!
# SixtyFPS

This crate is the main entry point for embedding user interfaces designed with
[SixtyFPS UI](https://sixtyfps.io/) in Rust programs.

Included in this documentation is also the [language reference](docs::langref),
documentation of [builtin elements](docs::builtin_elements) and [widgets](docs::widgets).

## How to use:

The user interfaces are described in the `.60` design markup language. There are two ways
of including the design in Rust:

 - The `.60` code is inline in a macro.
 - The `.60` code in external files compiled with `build.rs`

 This markup code is translated to Rust code and each component is turned into a Rust
 struct with functions to instantiated, show or access properties. This documentation
 includes an [example](docs::generated_code::SampleComponent) of how the API looks
 like.

### The .60 code in a macro

This method combines your Rust code with the `.60` design markup in one file, using a macro:

```rust
sixtyfps::sixtyfps!{
    HelloWorld := Window {
        Text {
            text: "hello world";
            color: green;
        }
    }
}
fn main() {
#   return; // Don't run a window in an example
    HelloWorld::new().run();
}
```

### The .60 file in external files compiled with `build.rs`

This method allows you to a separate `.60` file on the file system, which works well if
your design becomes bigger and you split it up across multiple files. You need to use a
so-called [build script](https://doc.rust-lang.org/cargo/reference/build-scripts.html)
to trigger the compilation of the `.60` file.

In your Cargo.toml:

```toml
[package]
...
build = "build.rs"

[dependencies]
sixtyfps = "0.0.4"
...

[build-dependencies]
sixtyfps-build = "0.0.4"
```

In the `build.rs` file:

```ignore
fn main() {
    sixtyfps_build::compile("ui/hello.60").unwrap();
}
```

Then in your main file

```ignore
sixtyfps::include_modules!();
fn main() {
    HelloWorld::new().run();
}
```

### Generated components

As of now, only the last component of a .60 source is generated. It is planed to generate all exported components.

The component is generated and re-exported at the location of the [`include_modules!`]  or [`sixtyfps!`] macro.
it consist of a struct of the same name of the component.
For example, if you have `export MyComponent := Window { /*...*/ }` in the .60 file, it will create a `struct MyComponent{ /*...*/ }`.
This documentation contains a documented generated component: [`docs::generated_code::SampleComponent`].

The following associated function are added to the component:

  - [`fn new() -> Self`](docs::generated_code::SampleComponent::new): to instantiate the component.

For each top-level property
  - A setter [`fn set_<property_name>(&self, value: <PropertyType>)`](docs::generated_code::SampleComponent::set_counter)
  - A getter [`fn get_<property_name>(&self) -> <PropertyType>`](docs::generated_code::SampleComponent::get_counter)

For each top-level signal
  - [`fn emit_<signal_name>(&self)`](docs::generated_code::SampleComponent::emit_hello): to emit the signal
  - [`fn on_<signal_name>(&self, callback: impl Fn(<SignalArgs>) + 'static)`](docs::generated_code::SampleComponent::on_hello): to set the signal handler.

### Type Mappings

The types used for properties in `.60` design markup each translate to specific types in Rust.
The follow table summarizes the entire mapping:

| `.60` Type | Rust Type | Note |
| --- | --- | --- |
| `int` | `i32` | |
| `float` | `f32` | |
| `string` | [`SharedString`] | A reference-counted string type that can be easily converted to a str reference. |
| `color` | [`Color`] | |
| `length` | `f32` | The unit are physical pixels. |
| `logical_length` | `f32` | At run-time, logical lengths are automatically translated to physical pixels using the device pixel ratio. |
| `duration` | `i64` | At run-time, durations are always represented as signed 64-bit integers with milisecond precision. |
| structure | `struct` of the same name | |
| array | [`ModelHandle`] |  |

For user defined structures in the .60, an extra struct is generated.
For example, if the `.60` contains
```60
export struct MyStruct := {
    foo: int,
    bar: string,
}
```

The following struct would be generated:

```rust
#[derive(Default, Clone, Debug, PartialEq)]
struct MyStruct {
    foo : i32,
    bar: sixtyfps::SharedString,
}
```

*/

#![cfg_attr(nightly, feature(doc_cfg, external_doc))]
#![warn(missing_docs)]
#![deny(unsafe_code)]

pub use sixtyfps_macros::sixtyfps;

#[cfg(not(target_arch = "wasm32"))]
pub use sixtyfps_corelib::font::register_application_font_from_memory;
pub use sixtyfps_corelib::model::{
    Model, ModelHandle, ModelNotify, ModelPeer, StandardListViewItem, VecModel,
};
pub use sixtyfps_corelib::sharedarray::SharedArray;
pub use sixtyfps_corelib::string::SharedString;
pub use sixtyfps_corelib::timers::{Timer, TimerMode};
pub use sixtyfps_corelib::{Color, RgbaColor};

// FIXME: this should not be in this namespace
// but the name is `sixtyfps::StateInfo` in builtin.60
#[doc(hidden)]
pub use sixtyfps_corelib::properties::StateInfo;

/// internal re_exports used by the macro generated
#[doc(hidden)]
pub mod re_exports {
    pub use const_field_offset::{self, FieldOffsets, PinnedDrop};
    pub use core::iter::FromIterator;
    pub use once_cell::sync::Lazy;
    pub use once_cell::unsync::OnceCell;
    pub use sixtyfps_corelib::animations::EasingCurve;
    pub use sixtyfps_corelib::component::{
        init_component_items, Component, ComponentRefPin, ComponentVTable,
    };
    pub use sixtyfps_corelib::eventloop::ComponentWindow;
    pub use sixtyfps_corelib::graphics::{
        PathArcTo, PathData, PathElement, PathEvent, PathLineTo, Point, Rect, Size,
    };
    pub use sixtyfps_corelib::input::{
        FocusEvent, InputEventResult, KeyCode, KeyEvent, KeyEventResult, KeyboardModifiers,
        MouseEvent, ALT_MODIFIER, CONTROL_MODIFIER, COPY_PASTE_MODIFIER, LOGO_MODIFIER,
        NO_MODIFIER, SHIFT_MODIFIER,
    };
    pub use sixtyfps_corelib::item_tree::{
        item_offset, visit_item_tree, ItemTreeNode, ItemVisitorRefMut, ItemVisitorVTable,
        TraversalOrder, VisitChildrenResult,
    };
    pub use sixtyfps_corelib::items::*;
    pub use sixtyfps_corelib::layout::*;
    pub use sixtyfps_corelib::model::*;
    pub use sixtyfps_corelib::properties::{set_state_binding, Property, PropertyTracker};
    pub use sixtyfps_corelib::signals::Signal;
    pub use sixtyfps_corelib::slice::Slice;
    pub use sixtyfps_corelib::Color;
    pub use sixtyfps_corelib::ComponentVTable_static;
    pub use sixtyfps_corelib::Resource;
    pub use sixtyfps_corelib::SharedArray;
    pub use sixtyfps_corelib::SharedString;
    pub use sixtyfps_rendering_backend_default::native_widgets::*;
    pub use vtable::{self, *};
}

/// Creates a new window to render components in.
#[doc(hidden)]
pub fn create_window() -> re_exports::ComponentWindow {
    sixtyfps_rendering_backend_default::create_window()
}

/// This trait describes the conversion of a strongly referenced SixtyFPS component,
/// held by a [vtable::VRc] into a weak reference.
pub trait IntoWeak {
    /// The type of the generated component.
    #[doc(hidden)]
    type Inner;
    /// Returns a new weak pointer.
    fn as_weak(&self) -> Weak<Self>
    where
        Self: Sized;

    /// Internal function used when upgrading a weak reference to a strong one.
    #[doc(hidden)]
    fn from_inner(_: vtable::VRc<re_exports::ComponentVTable, Self::Inner>) -> Self;
}

/// Struct that's used to hold weak references for SixtyFPS components.
pub struct Weak<T: IntoWeak> {
    inner: vtable::VWeak<re_exports::ComponentVTable, T::Inner>,
}

impl<T: IntoWeak> Clone for Weak<T> {
    fn clone(&self) -> Self {
        Self { inner: self.inner.clone() }
    }
}

impl<T: IntoWeak> Weak<T> {
    #[doc(hidden)]
    pub fn new(rc: &vtable::VRc<re_exports::ComponentVTable, T::Inner>) -> Self {
        Self { inner: vtable::VRc::downgrade(&rc) }
    }

    /// Returns a new strongly referenced component if some other instance still
    /// holds a strong reference. Otherwise, returns None.
    pub fn upgrade(&self) -> Option<T>
    where
        T: IntoWeak,
    {
        self.inner.upgrade().map(|inner| T::from_inner(inner))
    }

    /// Convenience function that returns a new stronlyg referenced component if
    /// some other instance still holds a strong reference. Otherwise, this function
    /// panics.
    pub fn unwrap(&self) -> T {
        self.upgrade().unwrap()
    }
}

/// This module contains functions useful for unit tests
pub mod testing {
    /// This trait gives access to the underyling Window of a component for the
    /// purposes of testing.
    pub trait HasWindow {
        /// Returns a reference to the component's window.
        fn component_window(&self) -> &super::re_exports::ComponentWindow;
    }

    pub use sixtyfps_corelib::tests::sixtyfps_mock_elapsed_time as mock_elapsed_time;
    /// Simulate a mouse click
    pub fn send_mouse_click<
        X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable> + HasWindow + 'static,
        Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
    >(
        component: &Component,
        x: f32,
        y: f32,
    ) {
        let rc = component.clone().into();
        let dyn_rc = vtable::VRc::into_dyn(rc.clone());
        sixtyfps_corelib::tests::sixtyfps_send_mouse_click(&dyn_rc, x, y, rc.component_window());
    }

    /// Simulate a change in keyboard modifiers being pressed
    pub fn set_current_keyboard_modifiers<
        X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable> + HasWindow,
        Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
    >(
        component: &Component,
        modifiers: crate::re_exports::KeyboardModifiers,
    ) {
        let component = component.clone().into();
        sixtyfps_corelib::tests::sixtyfps_set_keyboard_modifiers(
            component.component_window(),
            modifiers,
        )
    }

    /// Simulate a series of key press and release event
    pub fn send_key_clicks<
        X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable> + HasWindow,
        Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
    >(
        component: &Component,
        key_codes: &[crate::re_exports::KeyCode],
    ) {
        let component = component.clone().into();
        sixtyfps_corelib::tests::sixtyfps_send_key_clicks(
            &crate::re_exports::Slice::from_slice(key_codes),
            component.component_window(),
        )
    }

    /// Simulate entering a sequence of ascii characters key by key.
    pub fn send_keyboard_string_sequence<
        X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable> + HasWindow,
        Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
    >(
        component: &Component,
        sequence: &str,
    ) {
        let component = component.clone().into();
        sixtyfps_corelib::tests::send_keyboard_string_sequence(
            &super::SharedString::from(sequence),
            component.component_window(),
        )
    }

    /// Applies the specified rectangular constraints to the component's layout.
    pub fn apply_layout<
        X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable>,
        Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
    >(
        component: &Component,
        rect: sixtyfps_corelib::graphics::Rect,
    ) {
        let rc = component.clone().into();
        vtable::VRc::borrow_pin(&rc).as_ref().apply_layout(rect);
    }

    /// Applies the specified scale factor to the window that's associated with the given component.
    /// This overrides the value provided by the windowing system.
    pub fn set_window_scale_factor<
        X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable> + HasWindow,
        Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
    >(
        component: &Component,
        factor: f32,
    ) {
        let component = component.clone().into();
        component.component_window().set_scale_factor(factor)
    }
}

/// Include the code generated with the sixtyfps-build crate from the build script. After calling `sixtyfps_build::compile`
/// in your `build.rs` build script, the use of this macro includes the generated Rust code and makes the exported types
/// available for you to instantiate.
///
/// Check the documentation of the `sixtyfps-build` crate for more information.
#[macro_export]
macro_rules! include_modules {
    () => {
        include!(env!("SIXTYFPS_INCLUDE_GENERATED"));
    };
}

/// Helper type that helps checking that the generated code is generated for the right version
#[doc(hidden)]
#[allow(non_camel_case_types)]
pub struct VersionCheck_0_0_4;

#[cfg(doctest)]
mod compile_fail_tests;

#[cfg(all(doc, nightly))]
pub mod docs;