Function simdnoise::get_4d_scaled_noise[][src]

pub fn get_4d_scaled_noise(
    start_x: f32,
    width: usize,
    start_y: f32,
    height: usize,
    start_z: f32,
    depth: usize,
    start_w: f32,
    time: usize,
    noise_type: NoiseType,
    scaled_min: f32,
    scaled_max: f32
) -> Vec<f32>

Gets a width X height X depth X time sized block of scaled 4d noise using runtime CPU feature detection to pick the fastest method between scalar, SSE2, SSE41, and AVX2 start_*can be used to provide an offset in the coordinates. scaled_min and scaled_max specify the range you want the noise scaled to.